The Darknut Within
Overview
Feature Quest
Creator: Moosh Genre: Miniquest Added: 27 Feb 2013 ZC Version: 2.50 Downloads: 310 Rating[?]: |
Download Quest (2.77 MB) |
Information
This is a short four dungeon Classic style quest that was created based on a half joking suggestion to make a quest entirely out of darknut tiles. The quest's name is a pun on Russ's quest The Darkness Within.
The purpose of this quest is to be silly and random; it's not meant to be pretty, logical, or canonical. If you aren't into silly quests or were tragically born without a sense of humor, you might want to stay away from this one. If you ... [View Full Description]
The purpose of this quest is to be silly and random; it's not meant to be pretty, logical, or canonical. If you aren't into silly quests or were tragically born without a sense of humor, you might want to stay away from this one. If you ... [View Full Description]
About Reviews Comments Forum Topics
Deedee
Posted 08 November 2017 - 11:38 AM
I AM THE DARKNUT... LONG HAS BEEN MY DARKNUT... IN MY DARKNUT... AN DARKNUT APPEARED AND WAS DARKNUT BY DARKNUT. WITH DARKNUT, DARKNUT, AN ENTIRE DARKNUT! ... ... ... ... BUT, VERILY, IT BE THE NATURE OF DARKNUT TO DARKNUT! WHEN I DOST DARKNUT, DARKNUT WILL BE DARKNUT... ONLY THE DARKNUT OF THIS DARKNUT WILL EXIST IN THE DARKNUT... SOMEDAY, THOU MAY DARKNUT THIS DARKNUT... THAT DARKNUT MUST BE THE REAL DARKNUT... COME, DARKNUT ... LET US DARKNUT... TODARKNUT!!
Lightwulf
Posted 08 April 2016 - 12:25 PM
Well, I must say that was funny! I had trouble beating the boss; took me 15 lives (with a couple "Retry"-s at the final boss) to beat this quest.
Very confusing, but familiarity with Zelda Classic beforehand helped when figuring out what things are. It took me until level "KNUT" to realize that the Dkarnut tiles for locked and boss-locked doors had specially-marked shields to indicate they were locked doors!
The final boss requires more Gradius-type skills. I finally beat him only by holding down the A button to fire continuously (before the "mash the A button" part, of course).
To quote the pawn broker from the Flight of Dragons movie: "It's fun! What can I say?"
Very confusing, but familiarity with Zelda Classic beforehand helped when figuring out what things are. It took me until level "KNUT" to realize that the Dkarnut tiles for locked and boss-locked doors had specially-marked shields to indicate they were locked doors!
The final boss requires more Gradius-type skills. I finally beat him only by holding down the A button to fire continuously (before the "mash the A button" part, of course).
To quote the pawn broker from the Flight of Dragons movie: "It's fun! What can I say?"
Doctor Potts
Edited 15 March 2014 - 11:49 PM
A Triumph!
Bravo!
I am amazed at how well this ridiculous idea ended up working. And the fact that it worked seems like proof of something, but I just can't articulate what. It was tough to figure out what item/enemy/landscape tile was what, which was at times frustrating, other times fun. But I feel like a good game should have some of both, and this one does. It also has moments of hilarity and genius.
A short quest, I beat it in two days and 24 lives. My only minor complaint is that I kept running out of bombs when I needed them.
Bravo!
I am amazed at how well this ridiculous idea ended up working. And the fact that it worked seems like proof of something, but I just can't articulate what. It was tough to figure out what item/enemy/landscape tile was what, which was at times frustrating, other times fun. But I feel like a good game should have some of both, and this one does. It also has moments of hilarity and genius.
A short quest, I beat it in two days and 24 lives. My only minor complaint is that I kept running out of bombs when I needed them.
- Lightwulf likes this
Russ
Posted 07 April 2013 - 07:02 PM
It's funny, that's for sure. The dungeon design's alright, but gets a bit repetitive by the end. It's also really hard to figure out what's going on occasionally, but that's part of the fun.The difficulty is a bit mean in level 3, but most of the game's problems are made up for by the amazing plot twist and final boss. All in all, it's pretty fun, not 5/5 good or anything, but it's a fun time killer if you want a laugh.
- Soma C. and Mr.Butters like this