Skull Woods/Upcoming Demo + More
Posted 14 May 2017 - 09:07 AM
Another thing worth noting. I am getting more knowledgeable with scripts and figuring out how to use things in general. So it's gonna be much simpler for me to get the quest doing what I want it to do.
Again, on the note of Skull Woods, I also have to set up a sideview segment. And I am also getting more stuff to work with on sideview gravity. So expect to see plenty sideview screens, even though the quest is primarily top down.
Potential change is in order. I am considering changing the Tower of Hera to Spectacle Rock. One, because I have a few other locations based on ALttP/ALBW. Two, because I want a location related to the original Zelda. And Spectacle Rock is one of the first major landmarks in the series.
On the note of the demo, after I get Skull Woods finished, I plan to release a demo which will take place in the Lost Woods and Skull Woods area. I am extremely excited to share this with everyone, as I feel very satisfied with how this area is turning out.
- Neptune, Shane and >ELV002< like this
Posted 23 May 2017 - 09:59 AM
In regards to enemies, I have been making my own with Moosh's Newbie Boss Script. So far I have...
Underground Bowwows: They move through the grass and arise only to shoot bombs at Link. Running into them while they are underground also causes damage.
Deku Scrubs: They're basically octoroks.
Jumping Fish: They move across the water and jump up to shoot rocks at Link.
I am also planning to make a couple for the Skull Woods rooftop. Including moving hands. Hands that move across the ground.
After this, I will be making my opening and closing demo cutscene segments.
Edited by Maikeru D. Shinigami, 23 May 2017 - 10:00 AM.
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