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No more foolin around(beta testers and scripters wanted)


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#1 Zaxarone

Zaxarone

    Gigi & Merri Superstar Saga

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Posted 04 November 2016 - 09:13 PM

So im back at it again. but I realized that i can't do this alone. id like a handful of people working with me to help test out key areas of the game and find tile errors, permastuck spots, etc. pretty much anything troublesome.
Also Id like someone to help with a majority of the bosses i have in mind. someone who enjoys and is willing to script bosses for me. (im flexible no worries on me being harsh)

Well with that out of the way i have good news. for realsies, a new demo is on its way very soon. its 2 dungeons but i feel like i owe something to you guys.

Happy holidays(by that i mean thanksgiving)
Zax
  • Matthew and Epsalon ZX like this

#2 Deedee

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    Bug Frog Dragon Girl

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Posted 04 November 2016 - 10:30 PM

I'm open to beta testing, if you're open to me potentially not being very good (what with HF, homework, and all those other projects that I'm involved with).



#3 Zaxarone

Zaxarone

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Posted 05 November 2016 - 12:56 AM

I'm open to beta testing, if you're open to me potentially not being very good (what with HF, homework, and all those other projects that I'm involved with).

ehh i rather someone who can put a little more time into it than that



#4 Matthew

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Posted 05 November 2016 - 09:12 AM

I really want to see this project come to fruition, so I can Beta Test for you. Sadly, I can't do much for you in the way of scripts, but I can find errors in the game and give feedback based on what you let me test.

#5 ywkls

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Posted 05 November 2016 - 10:32 AM

I sort of did beta-testing on the early version of this already. (I guess? It was before the tileset change.)

 

I haven't seen anything really since then, so I'd be able to approach this with a fresh set of eyes.

 

As far as scripts go, I am capable of doing that; but I'm not exactly the best person around. Of course, if no one else volunteers..

 

The more details you can provide on bosses, the better. If you want me to come up with things on my own, that's fine too; just remember that they won't always be what you're looking for right off the bat.

 

My average time to create a new enemy from scratch, test it and integrate it into a quest these days is about one day's time. That's assuming that I already know what it's supposed to do and have the graphics, tiles and sounds I need for it.

 

Anyways, let me know what you decide.



#6 Zeldaman23

Zeldaman23

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Posted 05 November 2016 - 07:55 PM

Can I beta tester please?




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