Here's some info on how I tried to make the dungeons play out.
Level 1: Don't remember trying anything here. dungeon size 14
Level 2: Very open and easy to get around. Dungeon size 53.
Level 3: Made it very complex for its size. Dungeon size 50.
Level 4: Made about 20 different graphical looks and really tried to make you feel just what Ganon is doing to his prisoners.
Tried to make the layout as convenient as possible. Dungeon size 144
Level 5: Very complex. Dungeon size 52. EDIT: This dungeon is 50 screens... I'm a really a good at counting!
Level 6: Super open and really easy to get around. Dungeon size 126.
These are the only Dungeons that will be in the game. All that needs to be done are the bosses and the cutscenes and they will be complete.
Edited by TheRock, 10 June 2017 - 01:13 AM.