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Zelda 4: The Death of the Windfish

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So, here are some details


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#1 Anarchy_Balsac

Anarchy_Balsac

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Posted 30 September 2015 - 12:09 AM

I'm not ready to reveal too much about this just yet, but, here's some things that may interest you:

-It will be even less linear than Zelda 3: The Return of Ganon. Of the 15 dungeons, you may complete the first 14 in any order, as opposed to the previous game where you did 1-8, 9, 10-14, then 15.
--There will also be a Secret Level that is difficult and gives broken items. But this time, it must be cleared before you enter level 15.
---It will not use music from LA or FFL3/Saga 3, but a different Gameboy game.
-It will exclusively use Gameboy tunes, and CSet selection is done in ways intended to simulate a Gameboy feel. Mind you, I will take the occasional liberty where warranted.
-It will be based heavily on Link's Awakening, obviously, but not exclusively. Some things are based on FFL3/Saga 3.
--Songs from both games are used.
-The major locations are EtwE Island, Kotea Village, Nufuo Mountains, and the cKwaseabaa underworld.
-Dungeons will have 2 types, the type where you rescue a Nightmare, and the type where you recover a key to the Windfish's lair.
--The first type will be a parody/reference to a Link's Awakening Dungeon, with the song and rescued Nightmare matching the dungeon referenced/parodied. For instance, the Hail Cave uses the Tail Cave music, and Link will rescue the Moldorm Nightmare from it.
--The second type uses a FFL3/Saga 3 song, and Parodies/References a FFL3/Saga 3 location which used that song.
--There is a House in Kotea Village where you can speak to rescued Nightmares.
-Sideview will be VERY important. More details on this later.

That's it for now............


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