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R58 - Experimental


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#1 Timelord

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Posted 08 May 2015 - 05:08 AM

Update: Release 58, Experimental (31)

This implements more new code than I care to consider describing.

RPG.zh and associated libraries installed, current to RPG.zh v0.94.1 -- a few versions higher than the public header release.
Note: Not all the new associated function are in use at present.

New menu code implemented.
New starting area, some graphics work, and other minor changes.

Big Additions
Custom saving features, and functions, including a 'Quick Save' (e.g. Save State) for developers.
Internal bug reporting commands.
Fully-operational Teleportation Matrix item.

Notes: Somewhere along the way, I either mis-numbered the internal versioning, forgot to update it, or resumed working from an outdated file. If this is supposed to be alpha 0.78r58, and not 0.74r58, I'll just need to live with that. It seems to retain all of the changes I last made in October, 2014; so this seems to be a version number error either in the file, or in the prior update topics.

'Hvylaxya' legacy DMAP and other game area DMAPS retained for present, until I finish coding more of the engine. That meaning, until i have the code working, there's no point in designing the graphics for the planned areas that will replace these.

I will very likely need to entirely change the game palette, which means recolouring all of my custom tiles, and that's a great deal of painstaking, and time-consuming work, that can wait until I bring more of the new game engine components on-line.

#2 HavoX

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Posted 08 May 2015 - 08:13 AM

Glad to see that this thing is still alive and kicking!



#3 Timelord

Timelord

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  • Location:Prydon Academy

Posted 09 May 2015 - 08:32 AM

Indeed, I;ve never been a 'quitter', which may go far in explaining my accumulation of terrible habits.

LoE Alpha r58F (Stable) adds more savestate functions, and fixes a ZC crashing bug.

Edited by ZoriaRPG, 09 May 2015 - 08:37 AM.



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