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Violet Tomb Update


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#1 Timelord

Timelord

    The Timelord

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Posted 27 May 2014 - 08:37 AM

Release 51, Alt, SR S


The updates include some tile/combo fixes, palette updates, but most importantly....

STORY!

This is an example, of how detailed my story plans are for the game, and sets the mood quite well.

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Do you remember those Look and Retrieve commands (L & R buttons)?

Press L to Look at (exaine) the item, before taking it, and press R to take it.
(You no longer automatically pick up the item, merely by touching it; and many other items will follow this model in the future.)

This update also includes polite messages, that wait for a series of messages to complete, before starting a new set. This works with a global bool, playingMessage. If the game is already playing a series of messages, a second set won't execute, until the first completes. I will be implmenting the playingMessage bool in most future dialogue.

Additional Updates: Catacombs II

This revises the Catacombs, with new graphics, and enemies.

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Feedback on The Violet Tomb, and the story segments is welcome.
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#2 judasrising

judasrising

    I play guitar

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  • Location:Sweden but born in Finland

Posted 28 May 2014 - 04:07 PM

Hi

 

I am playing this one and it is very good and i forgot the R button to pick up a item so that solved a issue i had.

Nice update :bounce:




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