Is there any way to do what the reset room combo type does, by a script? Or is it possible to make the reset room combo type sensitive?
I am having strange issues with the Screen->ComboD[] functions. When I change a combo with that function and then F6 continue, then the screen remembered the combo change and initially changes the combo.
Edit: If I warp Link to the current screen (even though it seems pointless), would the screen reset that way? If so, does anybody know how I can warp link to the current screen? I have no idea how to do that.
Edit2: No it would not. If I rewarp him to the screen, or even if I re enter the screen, the combo wich has been changed by the Screen->ComboD[] function stays changed, until you save and quit. Can anyone help me? Please tell me if a test quest is needed, in case the problem is not understand.
Edit3: Important!! I realised, the issue i was describing only happen with the SetLayerComboD(int layer, int pos, int combo) function, not Screen->ComboD[].
Edited by Avataro, 17 June 2013 - 10:53 AM.

