I have some screens with permanent secrets on them which change into cycled combos. For example, I have a gate that has an opening animation. I want to prevent that animation from showing again when you re-enter the screen.
For a solution I was thinking of making invisible ffcs whose data is that of the combo at the end of the cycle. At screen entry they will then transfer their data to the combo under them.
But I have no idea how to do this next part:
How would you write a code that scans the screen for those ffcs+their location & data, and then modifies the screen? Or is there an easier way?

