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No action until an SFX has finished playing?


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#1 MrPandaPenguin

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Posted 08 June 2013 - 07:55 AM

I wasn't sure if this should be in the discussion section or the requests section, so here we go. Is it possible to make a script that halts any actions until an SFX has finished playing? Unless there's a way to stop action for a certain amount of frames and I don't know about it.. I could never get that to work. Or would I have to do some sort of counter or something that halts action until it reaches however many frames? Sorry I'm blabbing.. Any help would be wonderful! :)



#2 Jamian

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Posted 08 June 2013 - 08:07 AM

Use Waitframes(x);

 

with x being the amount of frames during which nothing happens.



#3 Hoff123

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Posted 08 June 2013 - 08:32 AM

I was wondering this too, but I think my "problem" is a bit more complicated... Basically you hit a switch and warp(that works), but the "puzzle solved" sound don't finish playing :(



#4 LinktheMaster

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Posted 08 June 2013 - 10:01 AM

What Jamian said is correct.  Unfortunately there's no way to know when a SFX stops playing, so you have to just time it out yourself.  60 frames = 1 second unless the computer they're using is slow. 




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