I have a question about integers. And I am talking about the "int abc = 0;" part at the top of a script file, wich can be changed by a script.
When playing the quest, I realise that when you save, ZC also saves the current values of the integers. I wonder if there is a limit on how many integers I can use for my quest? The sav. file can't be infinitely big, can it?
Second question. Integers can be used for soo many things, for example: a game time counter that counts the seconds. Is there a limit on how big the value of an integer can be? If I set that "counter" to count every second, would there be a limit? And what would happen if it reached that limit, does it stop increasing, or does it reset to 0 or to a negative number (can integers have negative numbers? what about decimals?), or would ZC crash? Is there even a limit?


