Jump to content

Photo

My New Quest


  • Please log in to reply
2 replies to this topic

#1 Tabletpillow

Tabletpillow

    Hi

  • Members
  • Real Name:Xavier
  • Location:Oregon

Posted 19 May 2013 - 08:36 PM

My new Quest, called the Triforce of Terror was first developed in December 2012. Right after I completed making level 4 in my last game, Zelda Conquest. There's no demo in this site, but there is in this link below:

 

http://www.mediafire...p5st9i09n5du0zn

 

Here's something to note in this demo.

 

-You can use the spin attack

-It only goes up to level 4

-The cheats are

1. l

2. li

3. lin

4. link

-It's not easy, but it's not that hard either. So use cheats when needed.

 

I'll update the demo as soon as possible, and the full version will be (I hope) released in November 2013.


  • The Satellite likes this

#2 The Satellite

The Satellite

    May the way of the Hero lead to the Triforce.

  • Members
  • Real Name:Michael
  • Pronouns:He / Him

Posted 19 May 2013 - 10:18 PM

Through two levels of the quest so far, the tradition continues in great overworld and dungeon design. Actually, I'd say this overworld is much better than in Zelda Conquest. The dungeon design is about on par as well, and I think you've fine-tuned the difficulty a bit as well. Might end up eating my words later. :P

 

I'll try to stream the rest sometime tomorrow, I'll let you know when. How many dungeons will the final quest be?



#3 The Satellite

The Satellite

    May the way of the Hero lead to the Triforce.

  • Members
  • Real Name:Michael
  • Pronouns:He / Him

Posted 20 May 2013 - 08:14 PM

Finished the demo. Levels one through three were really well-designed, and overworld exploration is very, very good. The custom bosses are a notch above those you made in Conquest, as well. Level four... well, the gimmick seems to be working your way through the level and hitting switches to open new paths. I think what made this more tedious was that there were a few rooms you had to travel through multiple times with block puzzles you had to solve before you could open multiple passageways. This is really the only thing that makes the level incredibly tedious, though I'm not sure what I'd suggest to fix that other than removing them entirely, and I wouldn't ask you to do that. Otherwise, it was a well-designed level.

 

Couple of bugs or random things to point out, though. In the desert, I didn't take a screenshot, but there's a screen that if you enter a cave and leave it, you end up standing in the middle of the screen instead of in front of the cave entrance. Then I have screenshots to show you:

 

zelda030.png

 

No real issues here, except I think maybe that's a little too obvious. People will find it if they search around enough; Armos in a dungeon room with that setup seem suspicious enough on their own. :P

 

zelda032.png

 

There's no way to get back to the door on the left if you came through here too early.

 

Otherwise, keep up the good work! :)




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users