I have the combos set up for the Ether Medallion. Is it at all possible to animate these combos so that they behave the same as the Medallion in ALTTP? And if so how might I go about this? This is what I have for combos. http://s20.postimg.o...6l/zelda002.png
Ether Medallion (by LordVolcanon)
#1
Posted 16 May 2013 - 01:48 PM
#2
Posted 16 May 2013 - 02:12 PM
If it uses combos, it should use animated combos just fine.
#3
Posted 16 May 2013 - 02:23 PM
I was just wondering because when I animate the first of the four combos it just flashes through all four combos. I was just wondering if it would still behave like I wanted it to or if the combos need to be set up any certain way? Thanks.
Edited by Eskimojoe, 16 May 2013 - 02:38 PM.
#4
Posted 16 May 2013 - 02:33 PM
Do you know how tiles for animated combos are set up? They should have all their frames of animation in a row from left to right and you select the leftmost one.
#5
Posted 16 May 2013 - 02:44 PM
Sorry I do know how to set the tiles up. Will the script handle the way they display in game? Have I done all I need to do by animating them? And thank you sir.
Edit: I guess the only thing I am having trouble with is this... First find a item that doesn't use scripts such as a rupee and set the first 3 arguments to the drawstyle value from std.zh you want to use for the orbs, column, and aura respectfully. I get this part (First find a item that doesn't use scripts such as a rupee) what I could use some help with is this part (and set the first 3 arguments to the drawstyle value from std.zh you want to use for the orbs, column, and aura respectfully).
Edited by Eskimojoe, 16 May 2013 - 03:01 PM.
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