I'm in the midst of writing a ghost.zh script that allows Lanmolas to spawn anywhere. The only problem currently when each segment is spawned they are drawn for one frame at their default position from some reason. Does anybody know how to circumvent this problem?
3 replies to this topic
#1
Posted 16 May 2013 - 01:42 PM
#2
Posted 16 May 2013 - 02:34 PM
Make them invisible for that frame?
#3
Posted 17 May 2013 - 01:48 PM
I've got a little more insight to the problem now that I've had some time to think about it. What I think is going on since they're spawned instantly that their internal draw command is being buffered before WaitDraw(). I'll have to check with Saffith to confirm this though.
Edited by LordVolcanon, 17 May 2013 - 01:49 PM.
#4
Posted 31 May 2013 - 09:56 AM
I believe it has to do with the position history queues. Each segment is visible in the original location, but, except for the head, it's actually a few frames after it's created. I'm not exactly sure what the deal is, but it seems to be something you can't fix with a script.
Also tagged with one or more of these keywords: ghost.zh
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