Like the topic asks.. How does one go about actually making a cut-scene? I wasn't exactly sure where to post this because I don't know if it involves scripting or what. If that's the case, I've been learning scripting so an example of how I go about doing it would be really nice.
Any help would be greatly appreciated. ![]()
How exactly do you create a cut-scene?
#1
Posted 13 May 2013 - 05:46 PM
#2
Posted 13 May 2013 - 05:52 PM
It all depends on what the cutscene is. You can use scripting, moving FFCs, and/or timed warps to make them.
#3
Posted 13 May 2013 - 05:55 PM
What do you think would be most efficient way to make them?
I want to have NPC's talking and maybe some monsters sometimes, and Link walking to a certain spot or doing something automatically. Just things like that. ![]()
EDIT: Sorry, that wasn't very specific. Haha. I basically was just trying to imply that those are the kinds of little things that I would like to include. ![]()
Edited by MrPandaPenguin, 13 May 2013 - 05:56 PM.
#4
Posted 13 May 2013 - 06:00 PM
Are you familiar with scripts? If so, you can script those kinds of cutscenes. If not, I recommend using moving FFCs for walking NPCs, "Empty" guys for talking, and cycling combos for Link's actions.
#5
Posted 13 May 2013 - 06:03 PM
Yeah, I've been really getting into scripting lately. I find it really fun to do actually.
But I was wondering how exactly I make him move on his own? Or other things. Do I make a loop that gradually increases his X or Y until he gets to where I want to be or something? Am I on somewhat of the right track here? Haha. Thank you so much for your time, by the way. ![]()
#6
Posted 13 May 2013 - 08:02 PM
If you want to make him animate while moving, you can use Link->InputUp = true; (replace "up" with the direction to move), which tells the game that the up button is being held down. Use NoAction(); beforehand to cancel all inputs before overriding them.
#7
Posted 13 May 2013 - 08:08 PM
Oh, = true will do that to the input? I always thought that just made it work if it was true, and killed the input if it was false! Thank you very much.
I'll figure out the rest on my own. Thank you bunches for the help!
#8
Posted 13 May 2013 - 08:10 PM
You're welcome! Good luck with your cutscenes!
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