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How exactly do you create a cut-scene?


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#1 MrPandaPenguin

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Posted 13 May 2013 - 05:46 PM

Like the topic asks.. How does one go about actually making a cut-scene? I wasn't exactly sure where to post this because I don't know if it involves scripting or what. If that's the case, I've been learning scripting so an example of how I go about doing it would be really nice. :) Any help would be greatly appreciated. :)



#2 MoscowModder

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Posted 13 May 2013 - 05:52 PM

It all depends on what the cutscene is. You can use scripting, moving FFCs, and/or timed warps to make them.



#3 MrPandaPenguin

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Posted 13 May 2013 - 05:55 PM

What do you think would be most efficient way to make them? :) I want to have NPC's talking and maybe some monsters sometimes, and Link walking to a certain spot or doing something automatically. Just things like that. :)

 

EDIT: Sorry, that wasn't very specific. Haha. I basically was just trying to imply that those are the kinds of little things that I would like to include. :)


Edited by MrPandaPenguin, 13 May 2013 - 05:56 PM.


#4 MoscowModder

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Posted 13 May 2013 - 06:00 PM

Are you familiar with scripts? If so, you can script those kinds of cutscenes. If not, I recommend using moving FFCs for walking NPCs, "Empty" guys for talking, and cycling combos for Link's actions.



#5 MrPandaPenguin

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Posted 13 May 2013 - 06:03 PM

Yeah, I've been really getting into scripting lately. I find it really fun to do actually. :) But I was wondering how exactly I make him move on his own? Or other things. Do I make a loop that gradually increases his X or Y until he gets to where I want to be or something? Am I on somewhat of the right track here? Haha. Thank you so much for your time, by the way. :)



#6 MoscowModder

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Posted 13 May 2013 - 08:02 PM

If you want to make him animate while moving, you can use Link->InputUp = true; (replace "up" with the direction to move), which tells the game that the up button is being held down. Use NoAction(); beforehand to cancel all inputs before overriding them.



#7 MrPandaPenguin

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Posted 13 May 2013 - 08:08 PM

Oh, = true will do that to the input? I always thought that just made it work if it was true, and killed the input if it was false! Thank you very much. :) I'll figure out the rest on my own. Thank you bunches for the help!



#8 MoscowModder

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Posted 13 May 2013 - 08:10 PM

You're welcome! Good luck with your cutscenes!




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