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Changing Character (Link) Appearance on Item Pickup


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#1 Timelord

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Posted 09 May 2013 - 02:48 AM

Has anyone done this beyond the display of shields? I think it would be neat for armour, other weapons, pouches, bags, boots, etc., I assume that this would need to be part of a global script, unless there is an easier way to do it (without shield cheating).

#2 grayswandir

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Posted 09 May 2013 - 07:14 AM

I thought everything could do the link tile modifiers?

#3 Binx

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Posted 09 May 2013 - 11:16 AM

Everything *can* do the Link Tile Modifiers, there's no script needed. It's under the GFX tab in the item editor.

#4 Avaro

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Posted 09 May 2013 - 11:44 AM

And be sure to check the rule Expanded Link tile modifiers.

#5 MoscowModder

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Posted 09 May 2013 - 01:17 PM

As Avataro mentioned, you will probably want the "Expanded Link Tile Modifiers". With it, all of Link's graphics will be offset to the new ones. Without it, only Link's stand/walk down and side sprites will change (matching the behavior of the magic shield in LoZ).

#6 NoeL

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Posted 15 May 2013 - 05:25 AM

Just remember that each modification adds to the total displacement, so if you have, for example, 4 pieces of armour that can be found in any order you can't order your sprite sets in the tilesheet like:

 

0: No armour

1: With piece 1

2: With piece 2

3: With piece 3

4: With piece 4

etc.

 

You need to order them like this:

 

0: No armour

1: With piece 1

2: With piece 2

3: With piece 2 and 1

4: With piece 3

5: With piece 3 and 1

6: With piece 3 and 2

7: With piece 3 and 2 and 1

8: With piece 4

9: With piece 4 and 1

10: With piece 4 and 2

11: With piece 4 and 2 and 1

12: With piece 4 and 3

13: With piece 4 and 3 and 1

14: With piece 4 and 3 and 2

15: With piece 4 and 3 and 2 and 1

 

Use tile modifier values 1, 2, 4 and 8 for each piece and you get this. If you want to have different shields as well you need to duplicate the Link sets for each shield and use 16/32/48/etc. tile mod values.




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