Changing Character (Link) Appearance on Item Pickup
#1
Posted 09 May 2013 - 02:48 AM
#2
Posted 09 May 2013 - 07:14 AM
#3
Posted 09 May 2013 - 11:16 AM
#4
Posted 09 May 2013 - 11:44 AM
#5
Posted 09 May 2013 - 01:17 PM
#6
Posted 15 May 2013 - 05:25 AM
Just remember that each modification adds to the total displacement, so if you have, for example, 4 pieces of armour that can be found in any order you can't order your sprite sets in the tilesheet like:
0: No armour
1: With piece 1
2: With piece 2
3: With piece 3
4: With piece 4
etc.
You need to order them like this:
0: No armour
1: With piece 1
2: With piece 2
3: With piece 2 and 1
4: With piece 3
5: With piece 3 and 1
6: With piece 3 and 2
7: With piece 3 and 2 and 1
8: With piece 4
9: With piece 4 and 1
10: With piece 4 and 2
11: With piece 4 and 2 and 1
12: With piece 4 and 3
13: With piece 4 and 3 and 1
14: With piece 4 and 3 and 2
15: With piece 4 and 3 and 2 and 1
Use tile modifier values 1, 2, 4 and 8 for each piece and you get this. If you want to have different shields as well you need to duplicate the Link sets for each shield and use 16/32/48/etc. tile mod values.
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