I'll be using Zelda Classic / ZQuest Editor Version 2.50 RC3.
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Checklist
8-Bit Palette Progress:
Main Palette [✓]
Level Palette 00 [✓]
Level Palette 0A [✓]
Level Palette 0B [✓]
Extra Sprite Palette 1 (CSets 6-12) [✓]
Green Link (Capless / No Shield) Sprite Progress:
Walking [✓]
Slashing [✓]
Stabbing [✓]
Pounding [✓]
Jumping [✓]
Charging [✓]
Hold Up Item [✓]
Spell Casting [✓]
Floating [✓]
Swimming [✓]
Diving [✓]
Hold Up Item (in Water) [✓]
Green Link (No Shield) Sprite Progress:
Walking [ ]
Slashing [ ]
Stabbing [ ]
Pounding [ ]
Jumping [ ]
Charging [ ]
Hold Up Item [ ]
Spell Casting [ ]
Floating [✓]
Swimming [ ]
Diving [✓]
Hold Up Item (in Water) [ ]
Item Progress:
*Amulet 1-2 (Item [✓]-[✓])
*Arrow 1-2-3 (Item [✓]-[✓]-[✓]) (Sprite [✓]-[✓]-[✓]) (Impact [✓]) (S Sparkle [✓]) (G Sparkle [✓])
*Arrow Ammunition 1-10-30-5 (Item [✓]-[✓]-[✓]-[✓])
*Bait (Item [✓])
*Bomb N-R-S (Item [✓]-[✓]-[✓]) (Sprite [✓]-[✓]-[✓]) (Explosion [✓]) (Enemy Sprite [✓]-[✓]) (Enemy Explosion [✓])
*Bomb Ammunition 1-30-4-8 (Item [✓]-[✓]-[✓]-[✓])
*Bomb Bag 1-2-3-4 (Item [✓]-[✓]-[✓]-[✓])
Boomerang 1-2-3 (Item [✓]-[✓]-[✓]) (Sprite [✓]-[✓]-[✓]) (M Sparkle [✓]) (F Sparkle [✓])
*Boots N-H-S (Item [✓]-[✓]-[✓]) (Hover Glow [✓])
*Bow 1-2 (Item [✓]-[✓])
*Bracelet 1-2-3 (Item [✓]-[✓]-[✓])
*Candle 1-2 (Item [✓]-[✓])
Cane of Byrna (Item [✓]) (Slash [✓]) (Beam [✓])
*Charge Ring 1-2 (Item [✓]-[✓])
*Clock (Item [✓])
Compass (Item [✓])
*Din's Fire (Item [✓])
*Dust Pile (Item [✓])
*Fairy M-S (Item [✓]-[✓])
*Farore's Wind (Item [✓])
Flippers (Item [✓])
*Hammer (Item [✓]) (Sprite [✓]) (Impact [✓])
Heart (Item [✓])
*Heart Container (Item [✓])
Heart Container Piece (Item [✓])
Heart Ring 1-2-3 (Item [✓]-[✓]-[✓])
*Hookshot 1-2-A-B (Item [✓]-[✓]-[✓]-[✓]) (Sprite [✓]-[✓]-[✓]-[✓])
*Key N-B-L-M (Item [✓]-[✓]-[✓]-[✓])
*Kill Enemies (Item [✓])
*Ladder 1-2 (Item [✓]-[✓])
*Lens of Truth (Item [✓])
*Letter N-U (Item [✓]-[✓])
*Magic Book (Item [✓])
Magic Container (Item [✓])
Magic Jar 1-2 (Item [✓]-[✓])
Magic Ring 1-2-3-4 (Item [✓]-[✓]-[✓]-[✓])
Map (Item [✓])
*Nayru's Love (Item [✓]) (Sprite [✓])
Peril Ring (Item [✓])
*Potion 1-2 (Item [✓]-[✓])
*Quiver 1-2-3-4 (Item [✓]-[✓]-[✓]-[✓])
Raft (Item [✓])
*Ring 1-2-3 (Item [✓]-[✓]-[✓])
*Roc's Feather (Item [✓])
*Rupee 1-10-100-20-200-5-50 (Item [✓]-[✓]-[✓]-[✓]-[✓]-[✓]-[✓])
*Scroll C-H-P-Q-S-SQ (Item [✓]-[✓]-[✓]-[✓]-[✓]-[✓])
Selection 1-2 (Item [✓]-[✓])
Shield 1-2-3 (Item [✓]-[✓]-[✓])
Stone of Agony (Item [✓])
*Sword 1-2-3-4 (Item [✓]-[✓]-[✓]-[✓]) (Sprite [✓]-[✓]-[✓]-[✓]) (Impact [✓]-[✓]-[✓]-[✓])
*Triforce F-W (Item [✓]-[✓])
*Wallet 1-2-3 (Item [✓]-[✓]-[✓])
*Wand (Item [✓]) (Sprite [✓])
Wealth Medal 1-2-3 (Item [✓]-[✓]-[✓])
Whimsical Ring (Item [✓])
Whisp Ring 1-2 (Item [✓]-[✓])
Whistle (Item [✓])
Misc. Sprite Progress:
Arrow (Enemy [✓])
*Fire N-E-E2 [✓]-[✓]-[✓]
Fire Trail 1-2 (Enemy [✓]-[✓])
Fireball [✓]
*Ice Magic [✓]
*Magic N-E [✓] [✓]
*Magic (Fire) [✓]
MISC: <unused> [✓]
MISC: Bush Leaves [✓]
MISC: Death [✓]
MISC: Flower Clippings [✓]
MISC: Grass Clippings [✓]
MISC: Quarter Hearts [✓]
MISC: Ripples [✓]
MISC: Tall Grass [✓]
Rock [✓]
Sword (Enemy [✓])
*Whirlwind N-E [✓]-[✓]
* = Bonus Extra Sprites/Tiles Included
Passive Subscreen Progress:
Counters (Bomb, Super Bomb, Arrow, Key, Level Key, Rupee) [✓]
*Icons (Bomb, Super Bomb, Arrow, Key, Level Key, Rupee) [✓]
Link's Position Marker [✓]
Overworld Minimap [✓]
Dungeon Minimap [✓]
Background [✓]
Textural Markings [ ]
Magic Meter [✓]
Magic Meter 1/2 [✓]
Hearts [✓]
Active Subscreen Progress:
Small Item Compartments [✓]
Large Item Compartments [ ]
Large Map [✓]
Large Map Frame [✓]
Selection (1, 2) [✓]
Counters (Arrow, Bomb, Super Bomb) [✓] [✓] [✓]
Triforce Frame [ ]
Triforce Pieces [✓]
Background [✓]
Textural Markings [ ]
Message String Progress:
GUI Font [✓]
Message Box [✓]
Message More Icon [✓]
Highlights [✓]
Sample [✓]
Continued Sample [✓]
Heart Piece Get [✓]-[✓]-[✓]-[✓]
Wallet Get [✓]-[✓]-[✓]
SFX Progress:
Text Open SFX [✓]
Text Next SFX [✓]
Text Close SFX [✓]
8-Bit Palette Progress:
Main Palette [✓]
Level Palette 00 [✓]
Level Palette 0A [✓]
Level Palette 0B [✓]
Extra Sprite Palette 1 (CSets 6-12) [✓]
Green Link (Capless / No Shield) Sprite Progress:
Walking [✓]
Slashing [✓]
Stabbing [✓]
Pounding [✓]
Jumping [✓]
Charging [✓]
Hold Up Item [✓]
Spell Casting [✓]
Floating [✓]
Swimming [✓]
Diving [✓]
Hold Up Item (in Water) [✓]
Green Link (No Shield) Sprite Progress:
Walking [ ]
Slashing [ ]
Stabbing [ ]
Pounding [ ]
Jumping [ ]
Charging [ ]
Hold Up Item [ ]
Spell Casting [ ]
Floating [✓]
Swimming [ ]
Diving [✓]
Hold Up Item (in Water) [ ]
Item Progress:
*Amulet 1-2 (Item [✓]-[✓])
*Arrow 1-2-3 (Item [✓]-[✓]-[✓]) (Sprite [✓]-[✓]-[✓]) (Impact [✓]) (S Sparkle [✓]) (G Sparkle [✓])
*Arrow Ammunition 1-10-30-5 (Item [✓]-[✓]-[✓]-[✓])
*Bait (Item [✓])
*Bomb N-R-S (Item [✓]-[✓]-[✓]) (Sprite [✓]-[✓]-[✓]) (Explosion [✓]) (Enemy Sprite [✓]-[✓]) (Enemy Explosion [✓])
*Bomb Ammunition 1-30-4-8 (Item [✓]-[✓]-[✓]-[✓])
*Bomb Bag 1-2-3-4 (Item [✓]-[✓]-[✓]-[✓])
Boomerang 1-2-3 (Item [✓]-[✓]-[✓]) (Sprite [✓]-[✓]-[✓]) (M Sparkle [✓]) (F Sparkle [✓])
*Boots N-H-S (Item [✓]-[✓]-[✓]) (Hover Glow [✓])
*Bow 1-2 (Item [✓]-[✓])
*Bracelet 1-2-3 (Item [✓]-[✓]-[✓])
*Candle 1-2 (Item [✓]-[✓])
Cane of Byrna (Item [✓]) (Slash [✓]) (Beam [✓])
*Charge Ring 1-2 (Item [✓]-[✓])
*Clock (Item [✓])
Compass (Item [✓])
*Din's Fire (Item [✓])
*Dust Pile (Item [✓])
*Fairy M-S (Item [✓]-[✓])
*Farore's Wind (Item [✓])
Flippers (Item [✓])
*Hammer (Item [✓]) (Sprite [✓]) (Impact [✓])
Heart (Item [✓])
*Heart Container (Item [✓])
Heart Container Piece (Item [✓])
Heart Ring 1-2-3 (Item [✓]-[✓]-[✓])
*Hookshot 1-2-A-B (Item [✓]-[✓]-[✓]-[✓]) (Sprite [✓]-[✓]-[✓]-[✓])
*Key N-B-L-M (Item [✓]-[✓]-[✓]-[✓])
*Kill Enemies (Item [✓])
*Ladder 1-2 (Item [✓]-[✓])
*Lens of Truth (Item [✓])
*Letter N-U (Item [✓]-[✓])
*Magic Book (Item [✓])
Magic Container (Item [✓])
Magic Jar 1-2 (Item [✓]-[✓])
Magic Ring 1-2-3-4 (Item [✓]-[✓]-[✓]-[✓])
Map (Item [✓])
*Nayru's Love (Item [✓]) (Sprite [✓])
Peril Ring (Item [✓])
*Potion 1-2 (Item [✓]-[✓])
*Quiver 1-2-3-4 (Item [✓]-[✓]-[✓]-[✓])
Raft (Item [✓])
*Ring 1-2-3 (Item [✓]-[✓]-[✓])
*Roc's Feather (Item [✓])
*Rupee 1-10-100-20-200-5-50 (Item [✓]-[✓]-[✓]-[✓]-[✓]-[✓]-[✓])
*Scroll C-H-P-Q-S-SQ (Item [✓]-[✓]-[✓]-[✓]-[✓]-[✓])
Selection 1-2 (Item [✓]-[✓])
Shield 1-2-3 (Item [✓]-[✓]-[✓])
Stone of Agony (Item [✓])
*Sword 1-2-3-4 (Item [✓]-[✓]-[✓]-[✓]) (Sprite [✓]-[✓]-[✓]-[✓]) (Impact [✓]-[✓]-[✓]-[✓])
*Triforce F-W (Item [✓]-[✓])
*Wallet 1-2-3 (Item [✓]-[✓]-[✓])
*Wand (Item [✓]) (Sprite [✓])
Wealth Medal 1-2-3 (Item [✓]-[✓]-[✓])
Whimsical Ring (Item [✓])
Whisp Ring 1-2 (Item [✓]-[✓])
Whistle (Item [✓])
Misc. Sprite Progress:
Arrow (Enemy [✓])
*Fire N-E-E2 [✓]-[✓]-[✓]
Fire Trail 1-2 (Enemy [✓]-[✓])
Fireball [✓]
*Ice Magic [✓]
*Magic N-E [✓] [✓]
*Magic (Fire) [✓]
MISC: <unused> [✓]
MISC: Bush Leaves [✓]
MISC: Death [✓]
MISC: Flower Clippings [✓]
MISC: Grass Clippings [✓]
MISC: Quarter Hearts [✓]
MISC: Ripples [✓]
MISC: Tall Grass [✓]
Rock [✓]
Sword (Enemy [✓])
*Whirlwind N-E [✓]-[✓]
* = Bonus Extra Sprites/Tiles Included
Passive Subscreen Progress:
Counters (Bomb, Super Bomb, Arrow, Key, Level Key, Rupee) [✓]
*Icons (Bomb, Super Bomb, Arrow, Key, Level Key, Rupee) [✓]
Link's Position Marker [✓]
Overworld Minimap [✓]
Dungeon Minimap [✓]
Background [✓]
Textural Markings [ ]
Magic Meter [✓]
Magic Meter 1/2 [✓]
Hearts [✓]
Active Subscreen Progress:
Small Item Compartments [✓]
Large Item Compartments [ ]
Large Map [✓]
Large Map Frame [✓]
Selection (1, 2) [✓]
Counters (Arrow, Bomb, Super Bomb) [✓] [✓] [✓]
Triforce Frame [ ]
Triforce Pieces [✓]
Background [✓]
Textural Markings [ ]
Message String Progress:
GUI Font [✓]
Message Box [✓]
Message More Icon [✓]
Highlights [✓]
Sample [✓]
Continued Sample [✓]
Heart Piece Get [✓]-[✓]-[✓]-[✓]
Wallet Get [✓]-[✓]-[✓]
SFX Progress:
Text Open SFX [✓]
Text Next SFX [✓]
Text Close SFX [✓]
Quest Rules
Zelda 3-esque Edits:
Invincible Link Flickers: ON
Can Select A-Button Weapon On Subscreen: ON
Link Isn't Hurt By Own Fire Weapons: ON
Enemies Flicker When Hit: ON
Link's Bombs Hurt Link: ON
Items Held Above Link's Head Continue To Animate: ON
Items Disappear During Hold-Up: OFF
Zelda 3-esque Edits:
Invincible Link Flickers: ON
Can Select A-Button Weapon On Subscreen: ON
Link Isn't Hurt By Own Fire Weapons: ON
Enemies Flicker When Hit: ON
Link's Bombs Hurt Link: ON
Items Held Above Link's Head Continue To Animate: ON
Items Disappear During Hold-Up: OFF
Notes
• To change the color of Link's tunic use Link Tile Modifiers.
• Begin with the Blue and Red Rings if you want to set Link's damage in quarter hearts. (4 Damage = 1 Heart).
• I lengthened the Bomb and Super Bomb fuses for the sake of animation. Feel free to shorten the fuses again.
• I included 2 Gust Jars, 1 Remote Bomb, 2 Arrow Icons and 3 Wallet Icons using Custom Item Slots.
• I have used 2 Custom Item Classes.
• Using Triforce (Whole) Cutscene Type 0 overwrites CSet 9. Use Type 1 instead.
• Make sure everything you add uses 8-Bit Color Depth, and don't use CSets 12, 13 and 14.
• Tile Warps must be fully walkable for Big Link to use them.
• I recommend setting the Arrow Item sprite to the Bow & Arrow graphic so that both the bow and the arrow
will appear in the button frame, BUT ONLY IF you are using string control codes with the Item Pickup Message
script so that Link gets both the bow and arrow at the same time.
• I set up the Wallet Pick Up Message Strings to update your Rupee Counter Icons (via String Control Codes).
• Use DMap Color: 000 - Zelda1 Overworld for EVERY area (find it under Quest > DMaps > Edit > Appearance).
• I set up the Passive Subscreen for a total of 20 Hearts and 10 Magic Containers.
• I set up the Silver and Golden Arrow Pick Up Message Strings to update your Arrow Counter Icons (via String Control Codes).
• To change the color of Link's tunic use Link Tile Modifiers.
• Begin with the Blue and Red Rings if you want to set Link's damage in quarter hearts. (4 Damage = 1 Heart).
• I lengthened the Bomb and Super Bomb fuses for the sake of animation. Feel free to shorten the fuses again.
• I included 2 Gust Jars, 1 Remote Bomb, 2 Arrow Icons and 3 Wallet Icons using Custom Item Slots.
• I have used 2 Custom Item Classes.
• Using Triforce (Whole) Cutscene Type 0 overwrites CSet 9. Use Type 1 instead.
• Make sure everything you add uses 8-Bit Color Depth, and don't use CSets 12, 13 and 14.
• Tile Warps must be fully walkable for Big Link to use them.
• I recommend setting the Arrow Item sprite to the Bow & Arrow graphic so that both the bow and the arrow
will appear in the button frame, BUT ONLY IF you are using string control codes with the Item Pickup Message
script so that Link gets both the bow and arrow at the same time.
• I set up the Wallet Pick Up Message Strings to update your Rupee Counter Icons (via String Control Codes).
• Use DMap Color: 000 - Zelda1 Overworld for EVERY area (find it under Quest > DMaps > Edit > Appearance).
• I set up the Passive Subscreen for a total of 20 Hearts and 10 Magic Containers.
• I set up the Silver and Golden Arrow Pick Up Message Strings to update your Arrow Counter Icons (via String Control Codes).
Scripts
[Item] Heart Piece Message, by MoscowModder
[Item] Item Pick Up Message, By Joe123
[Item] Heart Piece Message, by MoscowModder
[Item] Item Pick Up Message, By Joe123
Here is a sample of my progress so far:
Edited by Cukeman, 25 August 2012 - 12:24 AM.

