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[Quest Announcement] "The Legend of ZQuest"


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#1 Anthus

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Posted 28 April 2012 - 11:43 AM

Anthus Presents:

==================================IPB Image==================================

-= A classic styled quest with basic gameplay, and a few neat tricks along the way =-


World map so far:
Kinda-sorta large image alert.
Spoiler



The Concept:
This quest is intended to be a classic Zelda experience. You will travel across an overworld, find dungeons, and towns, and complete your quest. Similar to the first Legend of Zelda, the order in which you do dungeons is not completely set in stone. There will be a few item restrictions, but for the most part, you can take on the Triforce dungeons in any order. This quest will have either six or eight Triforce dungeons, as well as two more main dungeons that relate to getting the quest's answer to the Master Sword.

Even though the quest uses the Classic tileset, it will feature many additions, and custom tiles by me. Every dungeon won't be a different colored labyrinth, with the same gameplay as the last. This is important to highlight, cause I feel that people stay away from Classic quests sometimes because they can get repetitive. My hopes are that this quest will be diverse enough to keep you interested until the end.

I'd also like to mention that this project will be using the item, enemy, and sub-screen editors a lot to make a it feel a little more unique. Some rules you have in your mind about enemies, and items will be changed, and you will have to re-evaluate old foes and weapons. As far as difficulty, this quest will be average, but it won't follow the normal ZC difficulty curve entirely. It will take a much more balanced approach to area designs, and enemies to make more of it playable at once. Think of how Skyward Sword did things. The game pretty much maintained the same level of difficulty, but this will be less linear.

There will almost 100% for sure be no scripts. I don't know a thing about using them, and I don't really think I need them for this project. I'm not dissing them, I"m just saying I won't be using them.


The Overworld:
The overworld will feature a wide variety of themes and areas. It takes up nearly two full maps. As you progress through the game, you will be able to open up massive shortcuts via waterways, and warp caves. The overworld will be pretty open, even from the start, so it is possible to get lost, but you will still have a goal. Exploration is key, and I want to have a balance between hand holding, and openness. Some players hate quests being too open, but at the same time, huge arrows telling you where to go is not fun either. I want to make the overworld fun to explore, and not feel like a chore cause you have no idea where to go.

You will be able to find and enter dungeons and areas out of order. You are encouraged to explore them. You may have stumbled upon a Triforce dungeon, or some other item labyrinth/ cave area.


The Dungeons:
The dungeons in this quest are not marked as LEVEL 1, etc. There are (six or) eight Triforce dungeons, which you must beat before you can finish the game, but the game will also have three other dungeons. There will be two dungeons for getting the "Master Sword" (Cause three is soooo passe icon_razz.gif) as well as the Final Dungeon. The last dungeon is not going to be some impossibly long gauntlet of death knights either. I think that I will make the MS optional. As in, you don't need to beat the dungeons and get it to beat the game, or to beat the Triforce Dungeons.


The Story:
The story is not to be taken too seriously, and really only serves as a guide from point to point, and explains some of the areas. For what it worth, the story is mostly based off of Zelda 1's, with some flavors of Link to the Past thrown in. It's really nothing spectacular, and definitely not the focus of the quest.


The Facts:
+ A pretty big traditional Zelda experience.
+ Uses a modified Classic set with a lot of custom work.
+ Two nearly full overworlds to explore.
+ Several dungeons to find and conquer.
+ Customized items and enemies to make it feel a little different.
+ A "Gossip Stone" area in case you get lost.
+ Open enough to encourage speed running.


Screens (Give it a second, the first screen stays around for about 10 seconds >.>):



Other Notes:
I do not know if I will finish this. I've been making the overworld on and off for about a year now, and some of the dungeons have existed for a while in other .qst files (namely, Zelda-TD). I think I finally have enough work done to show it off though. The time I have to work on this is quite sporadic as well. With life, and my work schedule, it is hard to find time sometimes. I'd say that the quest is about 40% complete now. I would like to release a demo at some point, but I'm not really sure yet. Hopefully by Fall at the latest. I wanted to submit this to the Expo, but I didn't really have a lot of time the last six weeks to get it in order.

Thanks for checking out my quest. Hopefully people will like it. icon_smile.gif

Edited by Anthus, 11 May 2012 - 12:59 PM.


#2 Russ

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Posted 28 April 2012 - 11:48 AM

While I was a bit put off by the lack of story initially, your absolutely stunning use of the classic set hooked me. Seriously, those are some of the best screens I've ever seen made with the tileset. Of course, that doesn't mean anything if the game itself isn't fun, but I'm guessing it will be from what I've seen of the maps you've posted before. Keep up the good work.

#3 Anthus

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Posted 28 April 2012 - 12:04 PM

Thanks, Russ icon_smile.gif

I think I will edit that section, cause there is going to be a story, just not some huge, epic story that takes center stage. The story will be more or less a parody; but not over the top, of the generic Zelda Story. For example, you start by waking up in a mine shaft, and wander out and go to a nearby town. There you find that some rich person's daughter got lost when she went to explore a temple. You go to the temple, shenanigans ensue, and you find a piece of the Triforce. You are then told to go south to the recently ambushed Hyrule Castle, as your appearance coincides with prophecy, yadah, yadah. So, there is a story, or a plot rather, but as you can see, it just provides you reasons to go to places, as a story should, IMO icon_smile.gif

But thanks for the words of support.

#4 Anthus

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Posted 29 April 2012 - 10:17 PM

So I just realized how many typos were in my first post.. Anywho, I decided I should show off some of the dungeon stuff. Here is another video of screenshots. I don't know if people prefer this format of screenshot displaying, but I think it is pretty efficient for forums icon_biggrin.gif



EDIT: Oh.., and ignore the one at the end.

Edited by Anthus, 29 April 2012 - 10:19 PM.


#5 Moosh

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Posted 30 April 2012 - 05:37 AM

Too much concentrated amazing! Those screens are the best classic screens I've ever seen. Each of them is SotW worthy, even the last one of the second video! OK, maybe not that one.

#6 EddyTheOliveira

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Posted 30 April 2012 - 05:46 AM

This looks fantastic! I seriously can't wait for this to be finished. I can't believe that you completely modified the classic set like that; I love it so much! Keep up the great work.

#7 Avataro

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Posted 01 May 2012 - 03:10 AM

Wow! Thats a really good screen design. icon_biggrin.gif
The videos are amazing, and I actually like this format of screen shot showcasing. Keep this up!

#8 judasrising

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Posted 01 May 2012 - 03:13 AM

icon_smile.gif

Screen`s are just icon_drool.gif icon_drool.gif Nice job with it. Keep up the good work icon_smile.gif

#9 Anthus

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Posted 11 May 2012 - 11:44 AM

Thanks for the compliments guys. icon_smile.gif

I normally wouldn't post a map like this, but I'm not too worried about 'spoilers'.

I've been working more on the overworld. The northern overworld is mostly done, save for about five screens, but this map still has a pretty big area that is unfinished. I'm trying to design an overworld where you can get to areas, or see areas, but you will have to come back. This southern map has town, island, castle, mountain, swamp, and jungle themed areas. Oh, and the castle, and mountain areas haven't had detail added yet.

The map.

#10 SpacemanDan

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Posted 11 May 2012 - 11:50 AM

I like what I'm seeing and reading here. Very nicely done; I'm looking forward to giving it a shot sometime. icon_smile.gif I really like the idea of going for a more traditional, classic feel. But you've definitely got a good spin going on it as well. Again, nicely done. icon_smile.gif

#11 King Aquamentus

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Posted 12 May 2012 - 09:46 AM

hmm... This may well be the kind of classic quest I've been waiting for.


#12 King Harkinian

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Posted 12 May 2012 - 10:04 AM

These screens look incredible. If this gets finished, it will be an amazing classic quest. icon_smile.gif

#13 Anthus

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Posted 13 May 2012 - 09:25 AM

QUOTE(SpacemanDan @ May 11 2012, 01:50 PM) View Post

I like what I'm seeing and reading here. Very nicely done; I'm looking forward to giving it a shot sometime. icon_smile.gif I really like the idea of going for a more traditional, classic feel. But you've definitely got a good spin going on it as well. Again, nicely done. icon_smile.gif


Thanks, I am really trying to make it feel like Zelda 1 in a lot of ways.

QUOTE(King Aquamentus @ May 12 2012, 11:46 AM) View Post

hmm... This may well be the kind of classic quest I've been waiting for.


Hopefully. I know there are tons of classic quests that have been made, but I don't think of them would be this big (if it get's finished, which it should, eventually).

QUOTE(King Harkinian @ May 12 2012, 12:04 PM) View Post

These screens look incredible. If this gets finished, it will be an amazing classic quest. icon_smile.gif


Thanks again. A lot of people seem to like this so far, and that's good. I'm glad I decided to start sharing it now, cause knowing that people actually are looking forward to it is a pretty big motivator.


Quest Update:
This is a small update, but it is something I think I should share. This quest won't be using the regular potions found in Zelda 1. Instead, there will be three strengths of three different potions. There are heart potions, magic potions, and potions that restore both. The heart potions will restore three hearts, six hearts, and 16 hearts. The magics will refill 2 bars, 4 bars, and all. The potions of both (Called Hero's Draught) will do each in order.

#14 Anthus

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Posted 15 May 2012 - 12:36 PM

This is a test shot to try out using some tiles for the Faron woods area. Other details such as roots in the holes, and overhang will eventually be added, so it won't look quite so bare. Thoughts? BTW, this particular screen might not be in the final version. It just depends on if it fits in or not icon_smile.gif

IPB Image


Also, colors are subject to change. These are the first steps with this area.

#15 trucky5

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Posted 15 May 2012 - 10:35 PM

Nicely done. I'm not a huge fan of classic quests. I never was. However, this quest has caught my eye and my attention. I really like the spin you're putting on the tileset. icon_smile.gif


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