-= A classic styled quest with basic gameplay, and a few neat tricks along the way =-
World map so far:
Kinda-sorta large image alert.
This quest is intended to be a classic Zelda experience. You will travel across an overworld, find dungeons, and towns, and complete your quest. Similar to the first Legend of Zelda, the order in which you do dungeons is not completely set in stone. There will be a few item restrictions, but for the most part, you can take on the Triforce dungeons in any order. This quest will have either six or eight Triforce dungeons, as well as two more main dungeons that relate to getting the quest's answer to the Master Sword.
Even though the quest uses the Classic tileset, it will feature many additions, and custom tiles by me. Every dungeon won't be a different colored labyrinth, with the same gameplay as the last. This is important to highlight, cause I feel that people stay away from Classic quests sometimes because they can get repetitive. My hopes are that this quest will be diverse enough to keep you interested until the end.
I'd also like to mention that this project will be using the item, enemy, and sub-screen editors a lot to make a it feel a little more unique. Some rules you have in your mind about enemies, and items will be changed, and you will have to re-evaluate old foes and weapons. As far as difficulty, this quest will be average, but it won't follow the normal ZC difficulty curve entirely. It will take a much more balanced approach to area designs, and enemies to make more of it playable at once. Think of how Skyward Sword did things. The game pretty much maintained the same level of difficulty, but this will be less linear.
There will almost 100% for sure be no scripts. I don't know a thing about using them, and I don't really think I need them for this project. I'm not dissing them, I"m just saying I won't be using them.
The overworld will feature a wide variety of themes and areas. It takes up nearly two full maps. As you progress through the game, you will be able to open up massive shortcuts via waterways, and warp caves. The overworld will be pretty open, even from the start, so it is possible to get lost, but you will still have a goal. Exploration is key, and I want to have a balance between hand holding, and openness. Some players hate quests being too open, but at the same time, huge arrows telling you where to go is not fun either. I want to make the overworld fun to explore, and not feel like a chore cause you have no idea where to go.
You will be able to find and enter dungeons and areas out of order. You are encouraged to explore them. You may have stumbled upon a Triforce dungeon, or some other item labyrinth/ cave area.
The dungeons in this quest are not marked as LEVEL 1, etc. There are (six or) eight Triforce dungeons, which you must beat before you can finish the game, but the game will also have three other dungeons. There will be two dungeons for getting the "Master Sword" (Cause three is soooo passe ) as well as the Final Dungeon. The last dungeon is not going to be some impossibly long gauntlet of death knights either. I think that I will make the MS optional. As in, you don't need to beat the dungeons and get it to beat the game, or to beat the Triforce Dungeons.
The story is not to be taken too seriously, and really only serves as a guide from point to point, and explains some of the areas. For what it worth, the story is mostly based off of Zelda 1's, with some flavors of Link to the Past thrown in. It's really nothing spectacular, and definitely not the focus of the quest.
+ A pretty big traditional Zelda experience.
+ Uses a modified Classic set with a lot of custom work.
+ Two nearly full overworlds to explore.
+ Several dungeons to find and conquer.
+ Customized items and enemies to make it feel a little different.
+ A "Gossip Stone" area in case you get lost.
+ Open enough to encourage speed running.
Screens (Give it a second, the first screen stays around for about 10 seconds >.>):
I do not know if I will finish this. I've been making the overworld on and off for about a year now, and some of the dungeons have existed for a while in other .qst files (namely, Zelda-TD). I think I finally have enough work done to show it off though. The time I have to work on this is quite sporadic as well. With life, and my work schedule, it is hard to find time sometimes. I'd say that the quest is about 40% complete now. I would like to release a demo at some point, but I'm not really sure yet. Hopefully by Fall at the latest. I wanted to submit this to the Expo, but I didn't really have a lot of time the last six weeks to get it in order.
Thanks for checking out my quest. Hopefully people will like it.
Edited by Anthus, 11 May 2012 - 12:59 PM.