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Stupid Warp Glitch, help


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#1 ShadowPC

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Posted 16 April 2012 - 05:46 AM

HI, this is a glitch that may be my fault if i have some settings wrong, but this isnt a glitch report (someone who can, move this if it is in the wrong place.)

So, i have learned about layers, Freeform Combos, and just starting my ACTUAL quest (not a practise NES quest). I have a warp problem. First, to tell i have taken door tiles from Pure and taken them to DoR which im working with. I set a tile warp from a "Cave (walk down) A" to the dmap which i have named "House". The "house" is a interior dmap, level 10. I set it to map 5, where i will put many houses. The warp is a Entrance/Exit, to the screen 00 where i have put the screen triggering the "A" Inbuilt Warp. I set the inbuilt warp/blue square to the door.

When i warp, i am put up into the left corner, and i see a RED FACED LINK slashing left and right. When i use cheats to go to the room next to it, there are TWO RED FACED LINKS slashing left and right. They arent on any layer and they are walkable. One Red Link, which appears on a table, is over the pink non-walkable marking.

I dont know what im supposed to do, because of the blue square not working. I desperately need help!

EDIT: i also have a empty guy and a string set up. The rrred link sprites/ combos appear in a that small "poof" as guys appear in the NES zelda (when going into a cave).

Edited by ShadowPC, 16 April 2012 - 09:43 AM.


#2 James24

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Posted 16 April 2012 - 08:45 AM

Woah! Never before have I seen warp tiles actually change Link's sprite. I'd have to see it to believe it. As for warping into the upper left corner, make sure the green square is also on where you want Link to appear. I think the blue square tells ZC where to place Link if he warps to a particular screen and the green one is for where Link begins if he arrives there naturally (from a whistle whirlwind, entering a cave, at the very start etc...) Just to be safe I always set both. Make sure that you've tested the warp in ZQuest too.

#3 ShadowPC

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Posted 16 April 2012 - 09:39 AM

No, there appears one/two new combos/sprites. They are Link's i another palette, and they slash left, then right.

#4 LinktheMaster

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Posted 16 April 2012 - 09:43 AM

Would you perhaps be willing to send me your quest, ShadowPC? I can take a quick look into it and see what's up with it.

#5 ShadowPC

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Posted 16 April 2012 - 09:51 AM

As a simple stupid question... How? icon_razz.gif

#6 LinktheMaster

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Posted 16 April 2012 - 10:01 AM

Just upload it to a site like MediaFire. You have to register there, but there are other sites online.

You can then PM me the link to it... or post it here if you feel comfortable with that.

#7 Lightwulf

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Posted 17 April 2012 - 12:10 AM

It would help to know which version of ZC you are using. Are you using the latest build (version 2.5 RC3) or a previous version/build (e.g. version 2.10, version 2.5 build 1008, etc.)?

I'm not sure about the latest builds, but I know that with version 2.10 (which I've used the most) things can get a little messed up when moving tiles and/or combos around. If you've moved something around, you might want to double-check your combos to make sure they aren't the culprit.

#8 ShadowPC

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Posted 18 April 2012 - 05:54 AM

Yeah, it was solved. It was just like you said, i am working with 2.5 beta RC3, and i had been moving tiles around. It was maibly because the Link tiles were some random dungeon tiles. Then i couldnt do flipping to make right looking Link tiles turn left. As it was, i had to make a new left tiles. There i had put them on wrong places.


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