Jump to content

Photo

Looking for a better Paint program


  • Please log in to reply
12 replies to this topic

#1 LordVolcanon

LordVolcanon

    My Goddess

  • Members
  • Real Name:Zecora
  • Gender:Female
  • Location:Everfree Forest
  • Past Nicks:blackbishop89

Posted 31 March 2012 - 07:40 PM

I have paint.net and it seems that cropping my images as I do screws with the way they're coloured when I try to rip them into Zelda Classic. Is there a way to crop a tile export without messing with the coloring info. icon_sweat.gif

#2 Adem

Adem

    PFFFT.

  • Members
  • Real Name:anything except rap and country
  • Gender:Male
  • Location:New England
  • Past Nicks:Link R Us, Rem

Posted 31 March 2012 - 07:41 PM

Hmm...I've never heard of that kind of issue, nor have I ever had it. Are you possibly saving the cropped versions as a file type that results in color loss?

#3 LordVolcanon

LordVolcanon

    My Goddess

  • Members
  • Real Name:Zecora
  • Gender:Female
  • Location:Everfree Forest
  • Past Nicks:blackbishop89

Posted 31 March 2012 - 07:46 PM

.png is what I've always used.

I don't crop it per say but copy and past the selected tile block into a new image. Is that the problem?

#4 NoeL

NoeL

    Remilia looks better with grey/green hair.

  • Members
  • Real Name:Jerram
  • Gender:Male
  • Location:Brisbane, Australia

Posted 31 March 2012 - 08:01 PM

Graphics Gale is the best for working with discrete colour palettes, such as ZC. I'd recommend that one.

#5 LordVolcanon

LordVolcanon

    My Goddess

  • Members
  • Real Name:Zecora
  • Gender:Female
  • Location:Everfree Forest
  • Past Nicks:blackbishop89

Posted 31 March 2012 - 08:22 PM

Doesn't that cost money though?

#6 MoscowModder

MoscowModder

    Dust in the wind.

  • Script DB Staff
  • Gender:Male
  • Location:Not where you'd think

Posted 31 March 2012 - 08:37 PM

No, there is a free version.

#7 The Satellite

The Satellite

    Kung Fu Pancham

  • Site Staff
  • Real Name:Michael
  • Gender:Male

Posted 31 March 2012 - 08:45 PM

You could also give GIMP a try. It's a free program. Takes a short bit of time to figure out completely and get used to, but once you do, it's an amazing program.

#8 Ventus

Ventus

    dood!

  • Members
  • Real Name:Tyler
  • Gender:Male
  • Location:Tennessee
  • Past Nicks:linktopower

Posted 03 April 2012 - 09:58 AM

I'm with TS. Give GIMP a Try. Its like Photo shop without the lag or big huge Price tag.
Because its free. Though it'll take some time to learn but once you mess around with for awhile it be one of the best paint programs you'll find and that is free.

#9 Twilight_Knight

Twilight_Knight

    Nargad's Trail

  • Members
  • Real Name:Sven
  • Gender:Male
  • Location:The Netherlands

Posted 03 April 2012 - 03:04 PM

Also keep in mind .gif and .bmp is easier rippable in ZC.

#10 Koh

Koh

    How Kentarou Met Sparkz

  • Members
  • Real Name:Dominic
  • Gender:Male
  • Location:Monsbaiya, Virginia
  • Past Nicks:dlbrooks34

Posted 05 April 2012 - 06:01 AM

QUOTE(Twilight_Knight @ Apr 3 2012, 05:04 PM) View Post

Also keep in mind .gif and .bmp is easier rippable in ZC.

But GIF can = Jumbled Palette and .bmps are huge :O.

#11 Rambly

Rambly

    sending signals into outer space

  • Members
  • Gender:Unspecified
  • Location:Missouri

Posted 05 April 2012 - 06:08 AM

QUOTE(Koh @ Apr 5 2012, 07:01 AM) View Post
But GIF can = Jumbled Palette and .bmps are huge :O.

GIFs shouldn't necessarily mean jumbled palettes if you use a good program that preserves the palettes (GraphicsGale does), and BMP being large isn't as big of a deal if you're just saving copies for personal use. BMP files for sprites aren't necessarily that large anyway since sprites are generally pretty small image files.

Thankfully as far as Zelda Classic goes, 2.5 can read PNG files... but if you're ripping into 1.92 or 2.10, you still have to use GIF or BMP I think.

QUOTE(The Satellite @ Mar 31 2012, 09:45 PM) View Post
You could also give GIMP a try. It's a free program. Takes a short bit of time to figure out completely and get used to, but once you do, it's an amazing program.

GIMP is a bit unwieldy for sprite editing, though. It's meant for more of an alternative to programs like Photoshop which have more advanced photo manipulation features, and IIRC its pixel-by-pixel editing isn't that good. icon_shrug.gif

#12 Zemious

Zemious

    Magicite: Bahamut

  • Members
  • Gender:Male
  • Past Nicks:Graham

Posted 08 April 2012 - 12:30 AM

I started spriting with Tile Studio. I then moved up to Graphics Gale but it can't really handle some stuff effeciantly, such as transparency and animations. I'm using a tablet now with photoshop and it works wonders for spriting.

If you have a tablet as well, the pencil tool is great for doing pixel art in Photoshop. I find myself pressing "I", "M", "V", and "B" a lot while spriting.
I is paint dropper I believe
M is the rectangular selection tool.
V moves the selection.
B is brush or pencil I believe, whichever you have selected.

Ctrl+J is also helpful if you want to make a quick copy of the layer. This works wonders in some scenarios.

#13 Beefster

Beefster

    On a mission until August 2014

  • Members
  • Real Name:Justin
  • Gender:Male
  • Location:Somewhere

Posted 10 April 2012 - 02:19 PM

mtPaint is pretty good for pixel art. If you can run GiMP, you can run mtPaint- as they both use GTK.

There's also ASE (Allegro Sprite Editor).


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users