Looking for a better Paint program
Posted 31 March 2012 - 07:40 PM
Posted 31 March 2012 - 07:41 PM
Posted 31 March 2012 - 07:46 PM
I don't crop it per say but copy and past the selected tile block into a new image. Is that the problem?
Posted 31 March 2012 - 08:01 PM
Posted 31 March 2012 - 08:45 PM
Posted 03 April 2012 - 09:58 AM
Because its free. Though it'll take some time to learn but once you mess around with for awhile it be one of the best paint programs you'll find and that is free.
Posted 03 April 2012 - 03:04 PM
Posted 05 April 2012 - 06:01 AM
Also keep in mind .gif and .bmp is easier rippable in ZC.
But GIF can = Jumbled Palette and .bmps are huge :O.
Posted 05 April 2012 - 06:08 AM
GIFs shouldn't necessarily mean jumbled palettes if you use a good program that preserves the palettes (GraphicsGale does), and BMP being large isn't as big of a deal if you're just saving copies for personal use. BMP files for sprites aren't necessarily that large anyway since sprites are generally pretty small image files.
Thankfully as far as Zelda Classic goes, 2.5 can read PNG files... but if you're ripping into 1.92 or 2.10, you still have to use GIF or BMP I think.
GIMP is a bit unwieldy for sprite editing, though. It's meant for more of an alternative to programs like Photoshop which have more advanced photo manipulation features, and IIRC its pixel-by-pixel editing isn't that good.
Posted 08 April 2012 - 12:30 AM
If you have a tablet as well, the pencil tool is great for doing pixel art in Photoshop. I find myself pressing "I", "M", "V", and "B" a lot while spriting.
I is paint dropper I believe
M is the rectangular selection tool.
V moves the selection.
B is brush or pencil I believe, whichever you have selected.
Ctrl+J is also helpful if you want to make a quick copy of the layer. This works wonders in some scenarios.
Posted 10 April 2012 - 02:19 PM
There's also ASE (Allegro Sprite Editor).
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users