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Diagonal LTTP Shallow Water


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#1 Mero

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Posted 21 March 2012 - 04:58 PM

Enjoy, they're colored for the DoR dungeon palette 4.
IPB Image

Edited by blackbishop89, 31 March 2012 - 08:36 PM.


#2 Mero

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Posted 31 March 2012 - 12:50 PM

You guys make me depressed. icon_frown.gif
10 days and not a single comment?

#3 Supindahood

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Posted 31 March 2012 - 12:59 PM

You might as well submit it to the database if you haven't already icon_biggrin.gif

#4 Mero

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Posted 31 March 2012 - 01:08 PM

Good idea, I've did that just now. Do they look alright though.

#5 MoscowModder

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Posted 31 March 2012 - 01:14 PM

I haven't seen the animation, but from that screenshot they look just as "okay" as the normal LttP water... so yeah, I'd say they're okay as long as their animation is the same as the original.

#6 CastChaos

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Posted 31 March 2012 - 01:22 PM

I haven't even seen this so far. How I never even felt the need to use diagonal borders to this water...
This looks perfectly great, I might even use them (why not).

#7 Rambly

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Posted 31 March 2012 - 06:07 PM

If they're meant for DoR, they don't really rip in properly. icon_confused.gif I had a look at them in GraphicsGale, and they apparently don't use the same palette structure as DoR--or any tileset, actually, 'cause they're apparently using some generic 8-bit color palette. So you can't rip them straight into DoR without recoloring them. Did you save them in MS Paint? Because that might actually be the culrpit... MS Paint is terrible about screwing around and saving things in its own palette as opposed to leaving the palette of the image as-is. If you're gonna be doing sprite editing and want to be able to check if the palette actually fits the palette of another tileset, use GraphicsGale. It won't mess with your palettes!

Also worth noting is that the tiles themselves aren't actually structured according to animation frames--meaning they have to be manually rearranged in the tile editor for them to be able to animate. That's a minor task, though.

They look pretty good in action, though! A small problem is that walking on a layered corner tile doesn't actually give you the shallow water ripple effect--that's pretty minor, though, because it's a corner tile so it's not that noticeable, and it's not like that's anything you have control over anyway.

#8 Mero

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Posted 31 March 2012 - 08:26 PM

Fixed the image, it should rip correctly now. Oh and Rambly, sorry for doubting you, can you forgive me. icon_frown.gif

Edited by blackbishop89, 31 March 2012 - 08:37 PM.



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