Heres the Idea I have in mind:
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I have a Zelda-themed quest, where you can choose from eight diffrent characters: Two all-rounded characters (Have no idea on who), two fighters (most likely to be Lucifren and Lufina, from my RPs on this site), two rangers (have no idea on who yet) and two mages (most likely to be Hal, from my RPs on this site, and possibly princess Ruto). That is; there is are two characters, one of each gender, for each of the four diffrent playstyles. Obviously inspired by Terraria.
It should also use a diffrent health/defense system to that Z1 and consenquently almost every ZC quest out there. Like SS, you start out with more hearts (6 for all-rounders, 8 for Fighters, 5 for Rangers and 4 for Mages) and almost every enemy hurts you for a heart each. Damage-reducing tunics only reduce damage by only a set amount of hearts (or act like normal rings if the result is half or less of that amount), like what they did in LttP.
It should take place mostly in the Eldin region of Hyrule and poking into Faron and Lanyaru(?) regions during the period between SS and OoT, more towards SS. The main places of interest should be Death Mountain, Eldin Volcano, Hyrule Village and a new location called Eldin Port, to the far east in Hyrule.
The main places of interest:
- Eldin Port: The hub for treasure hunters all round the world and incidentially the Mogmas. The game shoud start here.
- Eldin Volcano: The residence of the dragon, Eldin. He is said to grant wishes to those who bring him legendary tresures. It is also where the Fire Sanctuary is located.
- Death Mountain (Eldin): A volcano where strange ominous things happen. Hardly anyone ventures here because of these activities.
- Hyrule Village (Faron): Where Skyloft descended into Hyrule. A small village, not much larger than what Skyloft was (and, no, Zelda won't feature big in the story).
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That's my idea as of so far. In-deph and possibly difficult to follow. What I aim with this plan is to give a great degree of freedom and non-linearity to follow the game in whatever way but yet not to leave you without any direction to follow.
Is there any critiques/suggestions you have in mind?
Edited by Orin XD, 22 February 2012 - 06:43 AM.

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