Just leaving this here...
Shouldnt the name be above the textbox, on the left (or right) side? Never seen it positioned like that. Neat stuff though.
Posted 29 May 2017 - 06:48 AM
Just leaving this here...
Shouldnt the name be above the textbox, on the left (or right) side? Never seen it positioned like that. Neat stuff though.
Posted 29 May 2017 - 07:32 AM
I think maybe it's next to the character speaking?
Either way, I do agree. In fact, it reminds me of an older SotW submission. Quite similar. An update perhaps?
Posted 29 May 2017 - 08:37 AM
The namebox is positioned next to the character speaking, to help let the player know who is speaking at any particular point.
The screenshot shown here is an updated version of what is perhaps the first screenshot of this quest to have been showcased on Pure; showcased on Screenshot of the Week.
Posted 30 May 2017 - 01:23 PM
Without external prodding, I fleshed out the Ornamental Shelf ffc, used for secret sliding doors in Triforce Knight.
Impressive work
Posted 31 May 2017 - 02:19 AM
Impressive!Without external prodding, I fleshed out the Ornamental Shelf ffc, used for secret sliding doors in Triforce Knight.
Even more impressiveWithout external prodding
Well, as usual, the project has once again grown to absurd proportion.Maybe I'll even have it posted by next week
Posted 01 June 2017 - 04:13 PM
Posted 03 June 2017 - 12:48 AM
Just got another scripted boss to work. This time, it wasn't from Moosh's "Newbie Boss" script. Which script did I use? Play the game, when it comes out eventually, to find out!
Posted 03 June 2017 - 02:25 PM
Started something new today, and hopefully I'll be able to finish it. I'll consider it a challenge for an idea I've had for some time.
Though before I can get started on any content, I need to get the scripts ready, and my god I've got myself into script compiling hell real quick lol. Thankfully I'm doing this all now before trying to do it later on and get really confused
Posted 03 June 2017 - 10:18 PM
This is more of an over the last week or so kind of post; but anyways...
I've been hard at work adding bosses to the expanded version of Metroid: Origins I'm planning on releasing soon. I've got 5 out of the 9 planned ones done, though I only have ideas for one more at present. (Any suggestions would be appreciated.)
Here's pictures of the ones which are finished. (Not in any order.)
Alpha Skree- Hangs from the ceiling and occasionally drops on you. Fires bolts downwards periodically and moves left and right.
Ice Phantom- Floats about the room. Periodically fires a laser downwards or a stream of circling bullets. Warps about at times.
Cyborg Starfish- As it moves left and right, shots projectiles from both ends that bounce off of the walls.
Super Bang- Tries to fall on top of you. Periodically fires lasers from the ends and changes what direction it faces. In one phase, i will retaliate if attacked.
Triaxis- Stops across the room, sending up projectiles from where the legs land at times. Other attacks may be added.
So, if there are any ideas for the other 4 I'd be willing to hear them.
Edited by ywkls, 03 June 2017 - 10:20 PM.
Posted 04 June 2017 - 02:11 AM
This is more of an over the last week or so kind of post; but anyways...
I've been hard at work adding bosses to the expanded version of Metroid: Origins I'm planning on releasing soon. I've got 5 out of the 9 planned ones done, though I only have ideas for one more at present. (Any suggestions would be appreciated.)
Here's pictures of the ones which are finished. (Not in any order.)
Alpha Skree- Hangs from the ceiling and occasionally drops on you. Fires bolts downwards periodically and moves left and right.
Ice Phantom- Floats about the room. Periodically fires a laser downwards or a stream of circling bullets. Warps about at times.
Cyborg Starfish- As it moves left and right, shots projectiles from both ends that bounce off of the walls.
Super Bang- Tries to fall on top of you. Periodically fires lasers from the ends and changes what direction it faces. In one phase, i will retaliate if attacked.
Triaxis- Stops across the room, sending up projectiles from where the legs land at times. Other attacks may be added.
So, if there are any ideas for the other 4 I'd be willing to hear them.
Posted 05 June 2017 - 01:37 PM
Been making more progress with that quest project I talked about 2 days ago. Got the first 4 screens down in the starting village and got a basic intro cutscene. Not going for anything over the top with story, just a simple "collect 8 Triforce pieces, defeat Ganon". Might probably open a quest project page soon for this since it's starting to shape up quite well.
Posted 05 June 2017 - 09:15 PM
Been making more progress with that quest project I talked about 2 days ago. Got the first 4 screens down in the starting village and got a basic intro cutscene. Not going for anything over the top with story, just a simple "collect 8 Triforce pieces, defeat Ganon". Might probably open a quest project page soon for this since it's starting to shape up quite well.
Posted 06 June 2017 - 09:01 AM
I got some dungeon work done for Herald of Heroes.
0 members, 0 guests, 0 anonymous users