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What did you accomplish in ZC today?


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#4096 Avaro

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Posted 29 May 2017 - 06:48 AM

Just leaving this here...

 

rhNJpeI.png

 

Shouldnt the name be above the textbox, on the left (or right) side? Never seen it positioned like that. Neat stuff though.



#4097 Lüt

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Posted 29 May 2017 - 07:32 AM

I think maybe it's next to the character speaking?

 

Either way, I do agree. In fact, it reminds me of an older SotW submission. Quite similar. An update perhaps?



#4098 Orithan

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Posted 29 May 2017 - 08:37 AM

The namebox is positioned next to the character speaking, to help let the player know who is speaking at any particular point.

 

The screenshot shown here is an updated version of what is perhaps the first screenshot of this quest to have been showcased on Pure; showcased on Screenshot of the Week.


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#4099 Timelord

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Posted 30 May 2017 - 08:34 AM

Without external prodding, I fleshed out the Ornamental Shelf ffc, used for secret sliding doors in Triforce Knight.

 


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#4100 judasrising

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Posted 30 May 2017 - 01:23 PM

Without external prodding, I fleshed out the Ornamental Shelf ffc, used for secret sliding doors in Triforce Knight.

 

Impressive work :bounce:


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#4101 Lüt

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Posted 31 May 2017 - 02:19 AM

Without external prodding, I fleshed out the Ornamental Shelf ffc, used for secret sliding doors in Triforce Knight.

Impressive!

Without external prodding

Even more impressive :)

Maybe I'll even have it posted by next week  :sweat:

Well, as usual, the project has once again grown to absurd proportion.

I'm putting it aside for a little bit to finish some of the relational mode packs for DoR that I started.

A brief sampling:
This should make drawing these things way easier and way quicker.
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#4102 cavthena

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Posted 01 June 2017 - 04:13 PM

Finished a few basic NPC scripts with tango support for my quest. Now the player can interact with sign posts (you can break them with the sword btw), static NPCs and guards. Next up shops.

Started a sprint to get the game into a playable state for a demo I want to release. Which will include the first 4 dungeons in the game. Not sure if minigames will make it in or not.
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#4103 Yloh

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Posted 03 June 2017 - 12:48 AM

Just got another scripted boss to work. This time, it wasn't from Moosh's "Newbie Boss" script. Which script did I use? Play the game, when it comes out eventually, to find out!


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#4104 Eddy

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Posted 03 June 2017 - 02:25 PM

Started something new today, and hopefully I'll be able to finish it. I'll consider it a challenge for an idea I've had for some time.

 

Though before I can get started on any content, I need to get the scripts ready, and my god I've got myself into script compiling hell real quick lol. Thankfully I'm doing this all now before trying to do it later on and get really confused :P


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#4105 ywkls

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Posted 03 June 2017 - 10:18 PM

This is more of an over the last week or so kind of post; but anyways...

 

I've been hard at work adding bosses to the expanded version of Metroid: Origins I'm planning on releasing soon. I've got 5 out of the 9 planned ones done, though I only have ideas for one more at present. (Any suggestions would be appreciated.)

 

Here's pictures of the ones which are finished. (Not in any order.)

 

WLJ2uC2.png

 

Alpha Skree- Hangs from the ceiling and occasionally drops on you. Fires bolts downwards periodically and moves left and right.

 

aECfqCu.png

 

Ice Phantom- Floats about the room. Periodically fires a laser downwards or a stream of circling bullets. Warps about at times.

 

GxAB2dv.png

 

Cyborg Starfish- As it moves left and right, shots projectiles from both ends that bounce off of the walls.

 

Poo9FJm.png

 

Super Bang- Tries to fall on top of you. Periodically fires lasers from the ends and changes what direction it faces. In one phase, i will retaliate if attacked.

 

Y13ZPt7.png

 

Triaxis- Stops across the room, sending up projectiles from where the legs land at times. Other attacks may be added.

 

So, if there are any ideas for the other 4 I'd be willing to hear them. 


Edited by ywkls, 03 June 2017 - 10:20 PM.

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#4106 judasrising

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Posted 04 June 2017 - 02:11 AM

This is more of an over the last week or so kind of post; but anyways...
 
I've been hard at work adding bosses to the expanded version of Metroid: Origins I'm planning on releasing soon. I've got 5 out of the 9 planned ones done, though I only have ideas for one more at present. (Any suggestions would be appreciated.)
 
Here's pictures of the ones which are finished. (Not in any order.)
 
WLJ2uC2.png
 
Alpha Skree- Hangs from the ceiling and occasionally drops on you. Fires bolts downwards periodically and moves left and right.
 
aECfqCu.png
 
Ice Phantom- Floats about the room. Periodically fires a laser downwards or a stream of circling bullets. Warps about at times.
 
GxAB2dv.png
 
Cyborg Starfish- As it moves left and right, shots projectiles from both ends that bounce off of the walls.
 
Poo9FJm.png
 
Super Bang- Tries to fall on top of you. Periodically fires lasers from the ends and changes what direction it faces. In one phase, i will retaliate if attacked.
 
Y13ZPt7.png
 
Triaxis- Stops across the room, sending up projectiles from where the legs land at times. Other attacks may be added.
 
So, if there are any ideas for the other 4 I'd be willing to hear them.


Congrats ywkls ,very great work.
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#4107 Eddy

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Posted 05 June 2017 - 01:37 PM

Been making more progress with that quest project I talked about 2 days ago. Got the first 4 screens down in the starting village and got a basic intro cutscene. Not going for anything over the top with story, just a simple "collect 8 Triforce pieces, defeat Ganon". Might probably open a quest project page soon for this since it's starting to shape up quite well.


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#4108 Architect Abdiel

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Posted 05 June 2017 - 09:15 PM

Been making more progress with that quest project I talked about 2 days ago. Got the first 4 screens down in the starting village and got a basic intro cutscene. Not going for anything over the top with story, just a simple "collect 8 Triforce pieces, defeat Ganon". Might probably open a quest project page soon for this since it's starting to shape up quite well.


Legend of Link 2 confirmed.



I haven't done much the past couple weeks. Due to a certain video game that came out. But I have put some parts of some maps together.
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#4109 TheRock

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Posted 06 June 2017 - 09:01 AM

I got some dungeon work done for Herald of Heroes. 



#4110 Timelord

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Posted 06 June 2017 - 02:47 PM

More progress on merging 2.54 and main ZC, and additional expansion of ZC/ZQuest.

 

ZQuest_Item_editor_Tabs.png

ZQuestExportMenu.png

 

ZC_Show_Debug.png

 

ZQuest_Enemy_Editor.png

 

All now in main.


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