The Legend of Zelda: The Fort Knights
Posted 22 July 2010 - 11:05 AM
Quest reviewed by Blaman
Ironically, this quest was the result of the two week contest held by the Design Pad a few years back. (Ironic because I'm a member of it now. =P) It ended up winning the competition and had every reason to as well. But that's not what I'm here to talk about. Here's my review of the Legend of Zelda: The Fort Knights.
This quest features 1 BS overworld with 5 dungeons to explore, all done with the Gameboy graphics.
To start off, Joe123 did some excellent work with the Gameboy graphics. The overworld areas look great. They're filled with detail but are not cluttered with object that aren't necessary or obstructive. Each area looks different and unique, providing a different feel for each area.
Unfortunately, though, the dungeons don't look as good. Some felt rather empty, but they did provide the feel for each dungeon. There isn't very much in the dungeons, which means there's not much to bar your path, but it wouldn't have hurt to have some extra detail in them. Others were fairly good, but overall, were not as strong as the overworld was.
Onto music and sound, the music was fairly good. While not up my alley personally, the music did fit the areas they were placed in and did not sound bad either. Now, I mention sound here because this was made with a newer version of ZC, meaning that the sounds had been changed as well. Being a gameboy style quest, Joe123 put in the gameboy sounds as well, which made it feel more like a gameboy game. It may have been a smaller detail, but a detail that added to the feel never the less.
In the gameplay department, this quest is certainly a lot of fun. Like the original quest, you're allowed to take the three beginning areas in any order you please, making it open for people to decided how they want to tackle their quest. Each area plays out like a dungeon, but has the feel of an overworld, since you need to travel through caves and the like to progress.
Another interesting note is that there are some extra little features added in, such as pits and completely new bosses. The extra effort in this area is definitely an added bonus and makes the quest that much more interesting, fresh and unique. Joe123 made some good use out of the features given out at the time.
When it comes to difficulty, it does provide a good challenge. While it may seem like you have a lot to start, especially in terms of hearts, it isn't as easy as you may think. Everything's been adjusted to fit this setup, adding to the challenge in the quest. The puzzles featured in the quest are also challenging and require some good thought before tackling. It won't be something one will just breeze through.
Overall, I think this quest is very well made and houses some great fun to be had. With the great overworld, many extra details and the like, it definitely stands out from just an average quest, even if the bare concepts are still there. (Not that it's a bad thing, of course.) And while it is short, it's great for those who want a quick quest to occupy some time. Definitely time well spent.
In the end, I give this a 8.2 for the added details and similar content, as well as it being a quick but fun romp.
Posted 24 July 2010 - 02:36 PM
Posted 25 July 2010 - 01:25 PM
Thanks for reviewing it Blaman, it's quite insightful. When I get round to doing the re-make I'll look back at this.
I'm glad you liked it.
Posted 26 November 2010 - 09:14 PM
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