LEGEND OF LINK 1
Posted 04 May 2009 - 02:21 PM
Reviewed by: jerome
This quest is done in the Classic tileset. There is 1 overworld, and a partial one as well. There are 9 dungeons, some caves linking parts of the overworld, and a couple of mini-dungeons as well.
The quest is relatively easy in both combat and searching skills. It really cuts down on a lot of the random searching when you have a room full of red blocks and one blue one. Guess which one to push? You got it. So the quest doesn't seem to have the intent to fry your nerves like some others like to do.
Currently this quest is going to require a TON of fixing to make it so that it is playable and beatable. There are push rock combos that are cluttered together not allowing you to get the necessary key to continue. There's at least one item that's given to you WAY too early on, but you can't even use it because the wrong subscreen menu was chosen. Conveyors and walk-through walls do NOT mix. Tons of graphical errors. Most are missing undercombos. Every single triforce collected will result in you either going back through the whole dungeon to get out, or F6-> CONT. It seems to me that even though the author tested it himself, he couldn't have done it without cheat codes.
But the quest is unpassworded, so you can fix it yourself if you want. It's not fair to the player to have to find their stuck point and fix it themselves to continue.
Some goods that I found: The overworld has several different directions to go in most places. Even several dead ends. But you know how those traps will hit enemies and change direction? Well there's now a really cool side effect to this. You can have "Charging Ghomas"!!! Here's a picture:
The first time I entered the room, one of the Ghomas kept getting closer and closer. He was only 1 tile directly north of the south entrance there. If this was intended, it's great. Even if it wasn't, I still think it can be almost as a good of an effect as Staggered Red Wizzrobes.
Overall I give this quest 1/2-points. 0-points for the graphics, 1/2-point for design, and 0-points for overall quest play.
Remember, if you want to discuss the quest, please feel free to do so here. Agree or disagree, it's your opinion. Dont forget to rate the quest! The author will appreciate it. If you need help on the quest, please seek the help thread.
Posted 09 May 2009 - 12:23 PM
Posted 09 May 2009 - 04:05 PM
I know my quest actually sucks ass . I tried my best. I am actually gonna try better next time.
Don't get discouraged that this try wasn't as good as you'd liked it to be. At least you finished it. For example... I; I haven't finshed a quest so far. Be rather proud that you have it finished, I bet it was quiete some work. And have a nice time with you next quest
So long, Sheik.
Posted 11 May 2009 - 08:10 AM
I know my quest actually sucks butter through a straw. I tried my best. I am actually gonna try better next time.
The main thing that brought it down was the stuck spots is all. My mentioning of the ease of searching is actually a positive. Some people might take opportunities to rip something to shreds, but I will usually just point out some things that need work, in my opinion. If others agree, maybe look into it. If others say opposite, maybe just see that it's just one person's opinion. Take a look at Bikdip's Adventure II: Electric Boogaloo as an example of a review. I personally just couldn't get into it, I did finish it, but everyone else thought it was great. He seemed kind of bummed at my personal rating of the quest (0-5 stars thing) but didn't know why I gave such a higher rating in the quest review (actually it's two different rating systems anyways).
If you look at my review and only see "He thinks this sucks", think again. I'd start to enjoy it, and then get to another stuck spot. Fix those so it's continuously playable, and you're good to go.
My review in short:
Good: Nice overworld layout- maybe you can expand a little more on your dead end ideas, those were pretty good.
Needs work: Testing- actually try playing through the whole quest with no cheats. I personally caught so many small errors in my quest doing that. I must've played through it 4 or so times. Even after that, I still had about 4 bugs left that other players found, one was also a game stopping that only occasionally popped up on me.
Other than that, it's pretty good.
Posted 24 May 2010 - 11:08 AM
Also I didn't use any cheat codes. I accidently deleted the push flags after I finished a level.
(Also I wonder if anyone will review my 2nd quest)
Edited by Eddy23911, 26 May 2010 - 10:06 AM.
Posted 05 July 2010 - 09:16 AM
Posted 05 July 2010 - 08:41 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users