Link to the Heavens by : Pineconn
Posted 05 February 2008 - 02:56 PM
Review of Link to the Heavens by Pineconn
Reviewed by: CastChaos and rocksfan13
This dungeon type Pure quest starts with some new ideas and becomes even more original as gameplay goes on. Breathtaking puzzles, interesting design, epic dungeons... but let's examine everything slowly.
There are 2 full overworlds plus some more overworld areas. They are the usual water, mountain, desert, etc. areas, but there's lots to explore, for example the unique Heaven Trail areas whiches float above the lands. Whenever you get a new item, you can view the overworld map and see if there are any objects with which you can interact with your new item. The second area seemed a little bland to me, but overall the overworlds are very good.
There are 8+1 dungeons and some subdungeons, full with exciting gameplay and astounding puzzles. I really do mean this puzzle thing. Pineconn's extreme ZC knowledge is reflected upon the "wand of time", "boomerang leader", "cursed mirror shield" and such 100% unique puzzles. The bubble mazes/puzzles were simply hilarious! Sometimes I couldn't even imagine how Pineconn managed to pull off certain things, like the "darknut in the pot" trick. As the game goes on, the dungeons get even better and better. This means that you will love Level 6 and worship Level 7. Then just think about Level 8... And there's even a Level 9!
The bosses get an own paragraph, because even though usually they are just simple LoZ enemies, sometimes they get witty with a special terrain... but... just cut the crap, we are speaking about the final boss here. Without spoiling anything, I tell you that I expected a simple Ganon fight, yet I got... something gigantic... something that I wouldn't ever expect...
The difficulty is easy at the beginning, then it gets even more and more insane. You need to use your items to their full extent. Don't whine about splitting darknuts if you don't use the hammer, or about lanmola rooms if you don't use Din's Fire, or about bat wizzrobe rooms if you don't use super bomb... You will be frequent visitor of the LttH help thread, for sure...
If there were more story and every boss were custom with even the first two levels being high on adrenalin, then this quest would knock on the door of Hero of Dreams... Especially if we count the ending... Which is no less surprising than the final boss...
We give this quest a 3/3. 1 point for graphics. 1 point for design. And 1 point for overall quest play.
3 thumbs up on this one.
Pineconn can enter the Questmaker Guild now.
Feel free to post YOUR own feelings about this new quest here. We prefer you rate it in the Database, but you may here as well.
Remember to ask your "how do I..." questions in the CQD forum.
Posted 06 February 2008 - 05:53 PM
I actually very much agree with the review. I definitely started the quest with absolutely no story in mind, but as I continued building, I added a little bit at a time. And yes, the second area is very bland... I even added the waterfall during the latter stages of development. Imagine how boring it was before!
Thanks for the great review.
Posted 06 February 2008 - 05:58 PM
Posted 20 February 2008 - 09:42 AM
mmmmmm if that is possible
Posted 20 February 2008 - 11:38 AM
I played this one in the first version and know there are made some changes after that, so I can't say how the last result of the quest is but I guess it's even a better one then the one I played .
mmmmmm if that is possible
Trust me, it's possible. The improvements made to the last boss were simply amazing.
Posted 20 February 2008 - 08:33 PM
In order to get the most up-to-date version, always check www.zeldaclassic.com. I have some webmaster power over there, so I will update it as soon as I create a new version.
Posted 03 March 2008 - 10:30 AM
Posted 04 March 2008 - 08:02 PM
Well, I'm not sure what to do about the mountain. It should be very obvious that I whipped it together in about a day (which was over 2 and a half years ago -- much before I learned how to make screens aesthetically pleasing). I never got around to updating it like I did the swamp and forest. (The swamp had nothing but the large lily pads and actual walkways, and the forest used to be only a dark palette with no canopy cover. 'Twas fugly.) I actually did plan making a graphical update to my quest (in AGN's LttH thread).
So... any suggestions to fixing the mountain? I don't want to use any different mountain tiles, but I'll do just about anything else. I definitely need to update the plain grass and use more tree color variety in the overworld. I might as well even try to make the Overcast Heavens area look better. I think I'll add transparent overhead clouds to that.
Posted 30 May 2008 - 07:09 AM
Posted 13 March 2011 - 12:54 AM
P.S. I really didn't see how old this was...Sorry!
Edited by Keiichi123, 13 March 2011 - 12:55 AM.
Posted 13 March 2011 - 01:05 AM
Admittedly, I never got around to finishing this one, but I enjoyed what I did play. It's definitely one of those quests I intend to finishing at some point in the near future. :3
Posted 03 June 2011 - 09:43 PM
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