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LoZ: the Nine Villages

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The Nine Villages

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#31 pixcalibur

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Posted 23 December 2015 - 12:37 AM

Part 28 - Going into a dungeon that really isn't a shortcut.  Par equipment is around this point and will save you some headaches.  The reward for this place is well worth the effort, and that moblin isn't kidding about the item, as it will serve you well for the rest of the quest



#32 pixcalibur

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Posted 24 December 2015 - 01:37 PM

Part 29 - Tackling a couple more bonus dungeons that I could have done way long ago, but the prizes aren't really that useful, so it's ok to wait until now when I can just massacre these simple dungeons



#33 pixcalibur

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Posted 26 December 2015 - 11:09 PM

Part 30 - Finally moving forward.  First clearing out level 5, with the boss being much easier with a few more upgrades on hand.  Then making our way to level 6



#34 pixcalibur

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Posted 29 December 2015 - 01:34 AM

Part 31 - Level 6 is more of a labyrinth than anything.  Tricky about the first key given you'd normally need the lens to see that passage, but I'll show it off early on.  Not that it matters given the extra key I came in with.  Other than a few gimmicks, fairly linear level



#35 pixcalibur

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Posted 30 December 2015 - 10:28 PM

Part 32 - the third of the bonus fairy dungeons.  Enemies are a bit tougher overall.  Fire boomerang is high yield for this place.  And the prize for this place is useful for the next couple levels



#36 pixcalibur

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Posted 03 January 2016 - 04:18 PM

Part 33 - King's Tomb is certainly bigger than a few screens now.  And just getting to the palace is a long walk in itself

 

Part 34 - Level 7 starts getting more serious.  Nayru's Love is a nice insurance option in case things get messy



#37 pixcalibur

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Posted 06 January 2016 - 01:50 AM

Part 35 - A bit more exploring before starting the long climb up towards level 8, having to go through lines of enemies normally seen in dungeons.  Level 8 itself is going to take a while to do as well.



#38 pixcalibur

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Posted 07 January 2016 - 10:38 PM

Part 36 - Level 8 will take a while to go through with two separate halves to explore with minefields of enemies to plow through.  Boots should be the first priority to get before doing more exploration deeper in the level



#39 pixcalibur

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Posted 09 January 2016 - 01:06 PM

Part 37 - Going through the other half of level 8.  Again, Nayru's Love helps out quite a bit in these messy rooms.



#40 pixcalibur

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Posted 11 January 2016 - 06:56 PM

Part 38 - Have to get one more item before being able to get to level 9.  Time to go to Zelda 2's level 2.  Odd music choice given the really long bit of silence.



#41 pixcalibur

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Posted 14 January 2016 - 12:56 AM

Part 39 - This place has a few dead ends in it, so the main stuff is usually just before a dead end.  Other than that, not that tricky a place to go through



#42 pixcalibur

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Posted 16 January 2016 - 01:01 AM

Part 40 - Swimming for some extra items before moving onto the big level



#43 pixcalibur

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Posted 17 January 2016 - 01:25 PM

Part 41 - Stopping by level 9 first to pick up some goods that will help for another bonus dungeon



#44 pixcalibur

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Posted 20 January 2016 - 12:35 AM

Part 42 - Now we can take a tour of the Water Palace.  Fairly annoying if you come here early on, but with better equipment, it's actually pretty trivial.  Optional place that you pretty much need to clear out level 8 first to fully complete this place



#45 pixcalibur

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Posted 21 January 2016 - 11:17 PM

Part 43 - Picking up the last few scraps of items, mainly one painful heart piece and a useless wooden boomerang.  Then we can head back to level 9





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