how would I go about making the following?
- gb zelda small hud font
- items that have text or additional tile next to them
- selector that is 2.5x1 tiles
- selector position offset for so that items can be positioned correctly
Posted 30 October 2016 - 06:11 PM
how would I go about making the following?
- gb zelda small hud font
- items that have text or additional tile next to them
- selector that is 2.5x1 tiles
- selector position offset for so that items can be positioned correctly
Posted 12 November 2016 - 06:13 AM
ZC has the Gameboy font built in...or was there another font in LA that I've mentally deleted?
You can display the item name, and a counter, using the in-built subscreen. You can give a fake item that appears on the subscreen, with its 'position' value set to -1, so that it cannot be selected to draw its tile; and take it away to cease drawing it. Thus, if you want to display an icon when thee is a given condition, just check for the condition, and if it evaluates true, set your dummy item true.
Everything else on your list requires scripting the entire subsreen.
Posted 27 December 2016 - 02:38 PM
@ZoriaRPG
the gameboy games I think used the default small gameboy font for things like rupees and keys
Posted 04 January 2017 - 11:02 PM
@ZoriaRPG
how would I go about checking if a variable is equal to a hud items position?
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