QUOTE(Dragonite @ May 11 2012, 01:58 PM)
All I have to say is, that's pretty damn great for classic.
You should be very proud of yourself. (The GB castle walls are pretty bad, though
)
Thanks
Yeah, honestly, it's hard to find easy-to-use castle tiles that fit in with classic. They will probably stay though, but I might mess with the colors.
QUOTE(Russ @ May 11 2012, 02:05 PM)
When this quest gets finished, it automatically wins the award for most beautiful classic quest. It's amazing. The screen design, the colors, everything! The islands look amazing, especially the references to Zelda 1's level 1 and 9... and is the crescent shaped one supposed to be level 2? The town looks astounding; I've never seen one pulled off in classic before. Are those tiles in the set already, ripped, or custom? And on a final note, on the mountain, is that THE Spectacle Rock, or just a reference of sorts?
There will be a Triforce dungeon in one of the islands (And a mini dungeons of sorts too). But the second dungeon is actually going to be located in an area not shown here. The islands won't become fully explorable in their entirety till later in the quest since you will need flippers. The islands will have a small cave system, and some optional stuff as well.
When I first got into planning this map, I wanted there to be a lot of underground cave connects, but I've decided to keep it limited to ones that are essential, since I don't want players to get board of wandering through cave systems just to get to a certain area. Basically, there are five cave systems planned. There is one for the islands, one for the ice mountain area, one for the Eldin mountain area, one in Death Mountain (near the spectacle rock, which yes, it supposed to be spectacle rock), and one more smaller one the connects some areas of the overworld once you get more items. This way, each cave area can still have its own theme beyond being just a cave (Ice, lava, water, etc.). There will also be water warps to get around quicker once you get the flippers.
The tiles used for the houses and towns are all in Classic. The fronts of the houses are some of the extra 'solid tile' combos near the dungeon tiles, and the roofs are just those 'barrier' tiles that use long lines. The only tiles I ripped so far for the overworld are a few from the FF3 set (extra mountain details) and a few selections from the Gameboy set (Fish dungeon entrance, castle walls). Even the lava used on 'Eldin Mountain' existed in the set, but I just recolored it. It was originally just another waterfall tile. The 'sunset sky' tiles are custom though, and the large 64x64 trees are also custom.. as much as they can be anyway.
But thanks for you words of encouragement.
EDIT: I might as well post this here too. It's already in the quest's thread, but here is the world map so far:
Kinda-sorta large image alert.
Edited by Anthus, 11 May 2012 - 02:32 PM.