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Scripted Traps don't damage unless Link is stationary


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#1 Plutia

Plutia

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  • Real Name:Iris Heart

Posted 13 December 2016 - 07:51 PM

title.

 

I'm using the scripted traps script in the database and as long as Link is moving whatsoever, he is not harmed by the traps I set. When stationary however, he takes damage very rapidly and from a distance of like, half a tile more than it should.

 

Here's the code just in case I modified something without realizing.

Spoiler


#2 ywkls

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Posted 13 January 2017 - 12:40 AM

I haven't replied to this until now, because I've been debating how to solve the problem. I finally decided that the best solution was to rescript them to use Eweapons produced by ghost.zh. The revised script has been submitted to the database, but here it is for reference.

 

Scripted Traps

 

That should fix the issue that you reported.




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