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#91 SofaKing

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Posted 07 March 2013 - 10:52 AM

tox von, I hope you decide to try and fix this. It looks like you put a lot of time and effort into it. Multiple seasons, if well-executed, can be a great thing in a quest. But, from reading the reviews, it sounds like the finished product did not come off exactly as you hoped. I would probably give this a go but, from reading the reviews, only if you decide to update it some.

#92 tox_von

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Posted 07 March 2013 - 04:18 PM

the reason i posted it was i was planning updates but i ran out of ideas and doing all the fiddly details was becoming hard. I was planning on making a youtube clip to show the paths to levels that its not to hard but its meant to be a gameplay hard game requiring finger dexterity to play and win at so its a challenge. I love button masher games like gauntlet galaga ghosts'n' goblins and my quests are meant to be like that.

Edited by tox_von, 07 March 2013 - 04:19 PM.


#93 Jamian

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Posted 07 March 2013 - 04:21 PM

I still really think you ought to fix the way season changing works. And/or walk the player through it. It's really confusing.

#94 tox_von

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Posted 07 March 2013 - 04:29 PM

i will do a 2.5 update if flag= on stump and button press = a pitwarp i know how to do that.



Mostly stuff happen each season and paths open and close based on the season.

Edited by tox_von, 07 March 2013 - 05:02 PM.


#95 pixcalibur

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Posted 07 March 2013 - 05:04 PM

Maybe consider the updates and then have people beta test the quest with those changes. That way you get as many people to give input on stuff to consider changing.

#96 Jamian

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Posted 07 March 2013 - 07:21 PM

I'd also consider, after the fixing and beta testing has been done, removing the current quest from the database and resubmitting the new version (don't know if that's allowed though).

It just saddens me that this quest is getting poor reviews when, IMO, it is quite broken at the moment BUT salvageable and with potential.

#97 tox_von

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Posted 07 March 2013 - 07:53 PM

put a clip of path to level 1 on youtube i got no bugs.


Edited by tox_von, 08 March 2013 - 01:27 AM.


#98 Omega

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Posted 09 March 2013 - 01:03 AM

QUOTE(Jamian @ Mar 7 2013, 04:21 PM) View Post

I'd also consider, after the fixing and beta testing has been done, removing the current quest from the database and resubmitting the new version (don't know if that's allowed though).

It just saddens me that this quest is getting poor reviews when, IMO, it is quite broken at the moment BUT salvageable and with potential.
Could someone elaborate if you're allowed to resubmit a quest in this context? I'm willing to beta test for you (tox_von) as well.

#99 tox_von

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Posted 13 March 2013 - 10:44 PM

i dont know if it needs to be resubmitted just beta tested and updates done? i might be able to do a DX version.

#100 Omega

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Posted 14 March 2013 - 01:21 PM

QUOTE(tox_von @ Mar 13 2013, 07:44 PM) View Post

i dont know if it needs to be resubmitted just beta tested and updates done? i might be able to do a DX version.
That may be a good idea. It'll be interesting to see how the stumps have been updated. I also think you should change the overworld theme for the starting map. It sounds too cherry. I could give you some suggestions if you'd like. icon_smile.gif


#101 tox_von

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Posted 14 March 2013 - 05:42 PM

i already wrote a mirror script with help from others when i came here the stumps are just like this but you set flags and if using item.

I can change the theme if thats what people are looking for.

Most of the other things i like though mazey overworld that plays like a dugeon gameplay hard and cactuses everywhere for the desert island theme.

Edited by tox_von, 14 March 2013 - 05:44 PM.


#102 Omega

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Posted 14 March 2013 - 06:46 PM

QUOTE(tox_von @ Mar 14 2013, 02:42 PM) View Post

i already wrote a mirror script with help from others when i came here the stumps are just like this but you set flags and if using item.

I can change the theme if thats what people are looking for.

Most of the other things i like though mazey overworld that plays like a dugeon gameplay hard and cactuses everywhere for the desert island theme.
I would change it personally, but if you enjoy it and think it fits well then I'd say keep it. Generally if you do things just to please others you can get discouraged a lot faster and limit your creativity and results. But it's still a good thing to learn as much as you can. icon_smile.gif


#103 tox_von

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Posted 14 March 2013 - 11:51 PM

i try to make quest other people will like also but theres probably other people who breeze through my quest and dont die and not even notice the mistakes like i dont but they move on and dont rate anything.

#104 tox_von

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Posted 19 March 2013 - 11:04 PM

DOWNLOAD TROPICANA ISLAND 2.5

QUOTE
I was going to write a big paragraph on my experience playing this but bleh. I'll just list some key points:

- If you miss the Wand at the beginning and change seasons, you're stuck forever.
- Nothing at all tells you how to change seasons. I was stuck for 15 minutes trying to figure it out because I thought the logs just warped you automatically like the first one does in Winter.
- All the screens are horribly cramped and there are too many pointless hazards on them.

This quest was just... really unintuitive and borderline unplayable. Star for effort.


i added scripts so you cant warp now so it forces you to figure out how the wand works the screens are meant to be cramped its a gameplay hard quest requiring good finger dexterity and the hadards are an eye coordination challenge.

QUOTE
In all my time of playing quests, I've had many reactions to the bad ones of the bunch; confusion, anger, disgust, and shame at having played are just a few examples. Somehow this quest stirs all of these within me. Perhaps it's just me, but I think Mario Quest may have a new challenger for the title of worst quest.


did you look at the youtube clip it makes it look easy.

QUOTE
So your quest made me..more than a little mad. So I'm gonna vent a bit about what bothered me and then I have some important stuff to say that I hope will help you improve, okay?

The overworld is a giant maze/key hunt (not fun at all), the midi doesn't fit at all, the custom graphics don't fit at all, there's random stuff like isolated screens with snow on layer 6, there's nothing directing the player where to go or what to do, I kept getting killed because of unfair enemy placement (your overworld is a maze so red leevers anywhere are a serious problem), I WALKED DOWN A FROZEN WATERFALL PERSPECTIVE HOW DO YOU WORK, and above all I didn't have fun. I consider myself a patient person but when I wander around an overworld for an hour and can't locate the first dungeon or the next key and keep dying and getting sent back to the first screen where I have to waste my time on the stupid broken stump warps (Sometimes they just decide to warp you twice. Also I'm pretty sure the warp combo is somehow on a different combo for every stump, possibly even between seasons.) again that's when my patience runs out. For all I know your quest could magically turn into Hero of Dreams at level 4 or something but I'll never find out because it set a negative first impression and first impressions can make all the difference sometimes. I also tried your other quest and didn't like that much either, but that was really buggy and unfinished so I can't pass much judgement yet.

Okay, so now onto the more important stuff. I'm sorry I have to be a Negative Nancy here. I really think you have the capability to do great things. I can't tell you how to make your quest, that's ultimately up to you, but I can offer you some advice for starters:
Make your overworld screens more open. It will make the combat much more fair.
Give the player more direction ingame. Sometimes a "The Northern Palace can be found North of here." will suffice.
Think about the logic behind your puzzles before you do them. That frozen waterfall for example; can most normal human beings climb a vertical frozen surface?
Put just as much detail into your dungeons as you do your overworlds. This is based on the deku stick dungeon in that other quest of yours I played. It was very empty.
Don't forget to use multiple levels of elevation in your overworlds. It makes them more interesting. This is once again from what I played of your other quest.
Most importantly, don't be afraid to seek out help. This applies to both your quest making and your scripting.
I know you can improve if you set your mind to it!


the overwold is meant to be a key hunt it make quests fun open roam quests are boring only zelda one uses them.The midi is meant to be jumpy and upbeat. Snow is for winter season its not random. leevers are walking heart pots there easy. The keys are outlined to show where they are in each season. Warp combos are now fixed. I like the cramped overworlds there challenging. I can try a cave telling where the levels are.Walking down the waterfall was just something fun to do showing diffrent stuff can happen each season. Its meant to be flat its an island later bits have mountans look at the pics at the start.

Edited by tox_von, 19 March 2013 - 11:38 PM.


#105 matski

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Posted 15 June 2016 - 07:11 AM

Anyone know how to get to lv 5?  I thought I found a way as I was using key's then I end up at a dead-end.  




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