OK this is probably the easiest request ever.
The Stone of Agony has been ZC's longest standing non-functional item, and thus the most easily re-purposed.
Therefore, when I decided to change it to the Stone of Gravity, ZoriaRPG gave me this global code to disable Link knockback while having the item in inventory:
global script noMoveOnHit { void run() { while(true) { if(Link->Item[I_STONEAGONY] && ( Link->Action == LA_GOTHURTLAND || Link->Action == LA_GOTHURTWATER ) ) { Link->HitDir = -1; //Force HitDir only if Link is hit. } Waitdraw(); Waitframe(); } } }
However, now that the item has been made functional again in 2.50.3 (THANKS SHANE), Link now starts bouncing near secrets, even though I have the item sensitivity set to 0.
So if anybody could add this functionality to a standalone item script which I could then use with an entirely new item, that would be wonderful.
(And also, when I create this new item, do I have to use the pre-labeled "Custom Item 01" from the item list, or can I just start with "zz154"?)