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The Island of Yeto

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#91 sctmorgan

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Posted 21 August 2016 - 01:58 PM

How do I get to the boss in the mines?  I have the boss key but can't figure out how to get to the boss.


Edited by sctmorgan, 21 August 2016 - 02:35 PM.


#92 Yeto

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Posted 21 August 2016 - 04:36 PM

How do I get to the boss in the mines?  I have the boss key but can't figure out how to get to the boss.

 

If you found the boss key, you have done the hardest part!, there is a hole that let you to the boss door, not hidden.

 

I couldn't answer these days, so thanks for solving any doubts

 

Mister Snooze: I guess you mean to the sunken castle?? Ok I know, it's a bit lazy dungeon :( I had a purpose to make a darknuts battle dungeon, but that could have been a huge dungeon. Finally I decided it so, because another castle would be really redundant and very similar to the Castle but bigger, would be really annoying to built it (or fun, but yes, I was a bit tired!). It hiddens some important secrets, though.

 

Dimentio: would be interesting to make a new subscreen but I never worked on that

Digdogger was suposed to be the boss... ok, I guess the true boss are the death knights

 

No gold ring. But here is a Items list:

Spoiler

 

If I missed some doubt please remind me or ask.


Edited by Yeto, 21 August 2016 - 04:42 PM.


#93 paraquefingir

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Posted 21 August 2016 - 04:57 PM

Did you play Planescape: Torment, Yeto? Because that sunken castle reminds me a lot of the Modron Maze (which is a jab to some autistic dungeon crawlers). Awful place, btw. 



#94 sctmorgan

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Posted 21 August 2016 - 05:19 PM

If you found the boss key, you have done the hardest part!, there is a hole that let you to the boss door, not hidden.

 

I couldn't answer these days, so thanks for solving any doubts

 

Mister Snooze: I guess you mean to the sunken castle?? Ok I know, it's a bit lazy dungeon :( I had a purpose to make a darknuts battle dungeon, but that could have been a huge dungeon. Finally I decided it so, because another castle would be really redundant and very similar to the Castle but bigger, would be really annoying to built it (or fun, but yes, I was a bit tired!). It hiddens some important secrets, though.

 

Dimentio: would be interesting to make a new subscreen but I never worked on that

Digdogger was suposed to be the boss... ok, I guess the true boss are the death knights

 

No gold ring. But here is a Items list:

Spoiler

 

If I missed some doubt please remind me or ask.

 

Ok I use my last keys in the grass area and fell through the hole.  Still can't find the boss.  I tried to super bomb the floor that looked cracked but that didn't work either. 



#95 Artistic

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Posted 21 August 2016 - 07:26 PM

Ok I use my last keys in the grass area and fell through the hole.  Still can't find the boss.  I tried to super bomb the floor that looked cracked but that didn't work either. 

Hi sctmorgan,

 

Spoiler



#96 Yeto

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Posted 22 August 2016 - 07:52 AM

Did you play Planescape: Torment, Yeto? Because that sunken castle reminds me a lot of the Modron Maze (which is a jab to some autistic dungeon crawlers). Awful place, btw. 

 

Too much text, I guess :( I would like to play it, but not sure that I can enjoy it. One of my pending games


Edited by Yeto, 23 August 2016 - 07:23 AM.


#97 Yeto

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Posted 23 August 2016 - 07:24 AM

I updated to fix this

-minor tile mistakes (one in palace and a tile-corner in castle)

-mines boss doesn't reappear if you kill one of them and then you die (Soraki said this before but I thought he meant about the palace)

-same to 8 death knights room in the castle, always return flag is on



#98 Deedee

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Posted 23 August 2016 - 08:29 AM

Does the Tower have a boss? Because no rooms with boss music play and the death knights you don't kill.



#99 Yeto

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Posted 23 August 2016 - 08:56 AM



Does the Tower have a boss? Because no rooms with boss music play and the death knights you don't kill.

 

Like I said, Digdogger was suposed to be the boss... but the death knights seem more like a boss, Digdoggers are too easy. When I put them there, there were not 2 keyholes on that floor.

Maybe I could set boss music to that room. Btw, I have not much bosses in that tileset, and I don't know how to make custom bosses (I could add a Gohma as final boss, which I didn't use it, but it would require silver arrows to be beaten).

 

 

Other than that, I wonder if any of you were on this screen!

Spoiler

Edited by Yeto, 23 August 2016 - 08:59 AM.


#100 Artistic

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Posted 23 August 2016 - 06:28 PM

Like I said, Digdogger was suposed to be the boss... but the death knights seem more like a boss, Digdoggers are too easy. When I put them there, there were not 2 keyholes on that floor.

Maybe I could set boss music to that room. Btw, I have not much bosses in that tileset, and I don't know how to make custom bosses (I could add a Gohma as final boss, which I didn't use it, but it would require silver arrows to be beaten).

 

 

Other than that, I wonder if any of you were on this screen!

Spoiler

Yes I was! twice even! Thanks Yeto for a very interesting and sometimes very frustrating quest. I loved it and hated it all at the same time!   :D



#101 Yeto

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Posted 24 August 2016 - 05:58 AM

Yes I was! twice even! Thanks Yeto for a very interesting and sometimes very frustrating quest. I loved it and hated it all at the same time!   :D

 

Ok I am glad you enjoyed =) thanks for playing, too.



#102 Yeto

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Posted 09 September 2016 - 03:20 PM

I made a update of my quests, yes, both of them. However it's not too relevant so it doesn't appear in the main page. I just notify here...

Changes

Spoiler

 

edit: again I updated to polish some things

Spoiler

Edited by Yeto, 29 September 2016 - 02:00 PM.



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