-->MAJOR CHANGES
- "Dawn of Time" content added. This includes 3 brand new boss battles, "two" dungeons, new overworld areas, and new items. If you have beaten Flow before, I am willing to share the password with you.
- A proper ending credit sequence was added.
- Entirely new bosses & a few new quality of life scripts/bugfixes on existing scripts.
- Redid the subscreen, placing the most commonly used items next to each other.
- Removed the "Super Bomb". It is now replaced by a different item.
- Removed the "Bait" item and made it a "trade item" that doesn't take up inventory item slots.
- Added a new cavern, called the "Red Cave". It now holds the "Red Tunic" and the Dungeon of Trails #3 holds a different reward. This can be completed BEFORE level 7 and should be easy enough to find.
- Re-imagining of Level 5. Also, removed backtracking in several dungeons and removed rooms/keys in many levels. [The feel of many dungeons has changed and ALL are less tedious (not saying they were THAT tedious to begin with)].
- Nerfed MOST enemies damage & health and removed the "enemies always return flags" in most areas.
- Enchanted Keys now stack! Never fear with opening a chest and wasting those important keys and buy as many as you like!
- A LOT of shortcuts have been added & certain respawn points changed (including only having to do the Ultimate Trial once, in addition to above key change).
- Mini-boss rooms spawn a fairy upon their death - everytime.
- Subscreen is now blue, since it is Flow's main color, and the passive subscreen was revised to indicate past/present (Dawn uses green).
- Made 1/4 heart damage show up. Apparently this was a quest rule... why would I ever want this unchecked?
- Removed the requirement to go into the forest/desert to get to Level 2 and replaced that area to contain an HCP.
- Added a "blue potion" to the Gly'cov Shop for 260 rupees. This is an alternative to the cheap potions in Dhona, accessible after level 3.
- Removed a super easy to get HCP on the ledge outside Ancient Crater.
- Removed the 21st HCP (oops).
- Made it impossible to get to a few of the harder areas without certain items.
- Many complained and it was changed. Almost all "one tile" moving platforms were removed (this mainly affects Turtle Rock).
- The pit script was modified so that you no longer spawn in a predetermined location. Instead, you spawn where you entered from. (This affects MOST screens).
- All undead foes are instakilled BY ANY fire.
- Ice Physics adjusted. You now slide even faster on ice with less "wind up" time.
- The 2nd Floor (The Armos Floor) was removed from the Pyramid. In addition, 3 rooms on the basement were removed.
- An issue that caused the Poe enemy in Gly'cov Village to spawn without accepting Malon's quest was fixed.
- Mr. Left's quest has been altered to make more sense.
- The Wand is no longer required to ge the Blue Tunic from Turtle Rock.
- The Hammer is no longer required to get the Reversion Rondo.
- Contact with Final Boss, Phase 1, no longer does an absurd amount of damage. This phase is also easier.
- Final boss, phase 1, can no longer randomly shock you for no reason when in its weakest state.
- Final boss, phase 2, is now slightly more challenging so that is the harder of the two phases.
-->MINOR CHANGES
- Several songs were changed.
- Mountain stair tiles are now using the correct tiles & various other graphical glitches has been addressed.
- Updated the intro sequence some using scripting. Aurelia no longer hears a "sound" (there never was a sound...
)
- The telephone in Aurelia's house during the intro now works. (This is super important ... not really, but I like it lol)
- Mothula moves a tad slower during his "charge" attack, giving you a slight more margin of error & has a slightly adjusted hit box.
- The Pegasus boots works with all swords and shows the correct sprite.
- It is now possible to use the Reversion Rondo in the following areas: Gly'cov Desert, Snowfall Village, Gly'cov Forest, and Gly'cov Swamp (Past).
- You can no longer abuse Enhanted Keys because they do not unlock the chest until AFTER they've been removed from your inventory.
- The Enchanted Hammer now does more damage.
- Pieces of Heart now show a different message based on how many you have.
- The old "Gly'cov Swamp" is now in the past. The old theme and color scheme is there to give the past more variety and it is more fitting for the past.
- Reduced delay for Link to "wake up" in intro cutscene.
- Fixed an issue in Gly'cov Village where you could walk on water.
- Gly'cov Sword text said you could "stab" enemies, now it says "slash."
- Bats no longer appear as enemies on the Southern Plain (near Gly'cov Village)
- Fixed the undercombo of the boss door in Level 1.
- Removed the left/right/back shield on Zora Prime (old boss of Level 1 and now mini boss of Level 1).
- Added a sign in front of the robed fellow's house - sort of explaining why he is there.
- Added a sign in the cave you farm for bombs in.
- Removed several traps from the training grounds and one push block. You don't have to repeat the lower segment ever again.
- Removed a bomb drop in Level 1 (the one before you got the bomb bag).
- Green water was pouring out of the swamp even though the swamp water is blue.
- Removed Vires as an enemy type in level 2.
- Decreased the rate at which Baby Bubbles spawn from holes in level 2.
- Reprogrammed Bombchu enemies. Reduced damage from Bombchus.
- Added a purple peg in past desert that gets lowered making it move obvious what one crystal switch did.
- Added an owl statue outside of level 5.
- Fixed areas where you could walk onto a solid combo.
- Changed the dropsets for Bombchus and Ghinis.
- Made the swamp water darker in present swamp.
- All bosses now die with explosions.
- The "bat" enemy has been nerfed in speed and health.
- The patra 3 and fire gleeok were removed from level 9.
- Link's palette was fixed when placing the Aurora Stones.
- The Sword of Time is now required to retrieve Nayru's Love.
- Seed drops aren't an odd color on Gly'cov Mountain anymore.
- Changed map location in level 7.
- Revised the 'Ultimate Trial' some. It feels a tad more "ultimate" now.
- The description of the Hammer was updated, removing the bit about clumps of dirt since it never did that in the first place.
- It was possible to get to two rooms in the Tower of Time that required sword without the sword. This has been fixed.
- The clock on the subscreen has been moved so that it actually fits the area correctly.
- You could swim on trees in the present swamp... lol. Not anymore!
- The past one eyed keese (red) have been nerfed in speed, damage, and homing rate.
- The "LTTP Goriya" enemy in Level 5 no longer has shields on any side.
- Remove purple torches from Level 5. Also, changed the torch base color for torches to be lit by ember seed.
- The rock leading to the cave containing the hungry Goriya can now be pushed from any direction.
- The path in the mystic sea to level 7 was made easier (in sideview and in trap placement).
- The battle against the Master Thief was made easier.
- The mirror-robe in level 7 was removed.
- Mirror Robes were nerfed.
- In Level 7, the portal that opens up, leading to the purple peg to pound, was hard to see as it was gray. Now it has changed to contrasting color when active so players don't miss it.
- Gly'cov forest and the Petrified Forest had some graphical issues. In addition, the one random non-cuttable mushroom in the forest was removed.
- The room leading to the boss key in Level 8 was made substantially easier.
- Splitting Darknuts were removed and replaced by Purple Sword Shooting Darknuts. These top tier Darknuts NEVER return when defeated.
- Several rooms marked as "enemies always returned" have been unmarked OR had the shutters in that room remain open after clearing.
- Removed random chest on death mountain that you cannot reach.
- Minor visual adjustments (including edge bushes) to the Training Grounds as well as reduced difficulty.
- Ghinis now always return in a certain room in Level 3 and in West Shrine (just incase you ran out of magic somehow).
- The Mystic Sea unintentionally stopped you from using the magic rod & candle, this has been fixed.
- In Level 6: The Like Like was removed, a chest containing a magic pot now has seeds, and several rooms had enemy adjustments to be slightly easier.
- There was a minor lava pool on Goron mountain in which you could walk on lava, this has been fixed.
- Buzz Blobs and Eye bats now use the right CSET and stay green regardless of tunic.
- Besides Level 3, no dungeon has more than 1 miniboss now.