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Most Unforgivable Missables in Video Games


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#31 The Satellite

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Posted 01 February 2017 - 05:01 PM

E.T. Atari.


I'm not sure if you're aware, but this thread is about items within a video game that are possible to miss throughout a single playthrough, and the only way to get them is to restart the game. "E.T. for Atari" doesn't quite fit the bill. :P



#32 Fiyaball

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Posted 01 February 2017 - 05:33 PM

Tales of the Abyss has SO many of them. I had to print out a 40 page sidequest guide for me, and eventually had to print ANOTHER ONE for my sister.



#33 Anthus

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Posted 01 February 2017 - 08:04 PM

The Ice Keese scan in Metroid Prime and the Knuckle(?) figurine in Wind Waker.


Wait, like from Zelda as a reference? Well, Link and Samus do appear together in DKC2 (In Swanky's bonus game) so maybe it could happen. :P

#34 Titanium Justice

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Posted 02 February 2017 - 01:16 AM

Missing some of the daedric artifacts through a full playthrough of Skyrim.



#35 Neppy

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Posted 02 February 2017 - 02:29 AM

The missable Djinn from Golden Sun: Dark Dawn. What made it worse, was that even if you missed any of them in the first game, and The Lost Age, you could easily just go back and get the ones you missed. In Dark Dawn, there were some that if you missed them and got past a certain part of the game, they were gone forever... 



#36 Cukeman

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Posted 02 February 2017 - 02:55 AM

Wait, like from Zelda as a reference? Well, Link and Samus do appear together in DKC2 (In Swanky's bonus game) so maybe it could happen. :P

 

Heh, just calling them Ice Keese because dunno the actual name


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#37 kurt91

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Posted 02 February 2017 - 04:38 PM

I played the Neptunia Re;Birth games, and those can be a pain in the ass regarding collectables.

 

Each game has at least a bad ending and a good ending. The first game wasn't too bad, just balance out four different point values before fighting the final boss. The second game is where things get complicated. There is a different ending depending on your relationship values with each of the optional characters, a different ending depending on which of the four point values (returning from the first game) is greatest or if they're all balanced out, a different ending depending on if you found a couple hidden items, and a different ending depending on if you found some hidden information for your characters to know regarding said hidden items.

 

The point value-dependent endings rely on the same requirements as the first game, just pick some compatible side-quests at any point and start manipulating numbers. The secret characters are a bit more of a pain, since you have to drastically alter the point values to get each one, so you dump points into one of the four countries to get one set of characters, then start slowly transferring points to another country to get its set of characters. Slower, but not too bad. The real pain is when you have to manipulate relationship values and the hidden information for your characters to discover.

 

The hidden information is only available during a certain chapter of the game. If you don't stop between every level and check the overworld for informants, you'll probably miss one of the three bits of info and you'll be drug into the worst ending. If you do manage to catch all three before they disappear, you get one of the best endings. Note that I said "During" a certain chapter, and not "by" a certain chapter. The informants only appear partway into the chapter, and they permanently vanish after the chapter ends, with absolutely no warning to the player that they're present or even important.

 

The relationship values are irritating for another reason. You need to balance out relationship values between all of the different characters in different ways, with certain characters needing to have the highest relationship value in order to get their respective endings. The game is nice enough to give you stackable New Game Plus playthroughs, so you can repeatedly zip through the game with ever-increasing stats and equipment. However, relationship values also carry over, so if you got high relationship values with certain characters, it's going to be really hard to get certain endings that require other characters to have higher scores. Worst-case scenario, you're going to need to start another from-scratch playthrough to reset those scores and try for the remaining endings.

 

Of course, if you were smart enough to realize that this would eventually happen, and you have yourself a base save file to split each subsequent playthrough from and give yourself a more convenient restart point, you didn't have as much trouble. Of course, how many games nearly require precise save-file manipulation across multiple slots in order to get everything?



#38 Nicholas Steel

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Posted 03 February 2017 - 08:13 AM

Atelier Iris 3: You have a choice between the best game ending or a decent piece of gear to equip on a character. The devs that created this choice are dicks.


Edited by Nicholas Steel, 05 February 2017 - 07:51 AM.


#39 thepsynergist

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Posted 03 February 2017 - 06:47 PM

Golden Sun 2.

 

If you don't enter the password from the previous game after beating it, you can never get all the djinni to unlock the last summon.  Also, you can't get the strongest classes because of it as well.



#40 Fiyaball

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Posted 03 February 2017 - 08:34 PM

Golden Sun 2.

 

If you don't enter the password from the previous game after beating it, you can never get all the djinni to unlock the last summon.  Also, you can't get the strongest classes because of it as well.

You forgot to mention the 300 character password you have to enter if you don't use a link cable... and if you get the password wrong, you have to enter it all over again.


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#41 Anthus

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Posted 03 February 2017 - 08:56 PM

You forgot to mention the 300 character password you have to enter if you don't use a link cable... and if you get the password wrong, you have to enter it all over again.


Uhh, did Satan design this game?
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#42 Norzan

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Posted 03 February 2017 - 09:18 PM

Sorry to revive this topic, but uhh...Excalibur II from Final Fantasy IX is a thing.

 

1) It's already hell to obtain, as you cannot exceed 12 hours of play, or you cannot obtain it.

 

2) 100%ing the game and getting it even worse.

 

It seems Square Enix already made something much worse than the Zodiac Spear. >.>

Quoting this because this has to be the hardest item to get in any RPG i ever played.

 

To get Excalibur II you need to reach the final dungeon in under 12 hours. And it's not just get to the dungeon, the sword is deep within said dungeon after several boss battles. What makes it worse is that the timer keeps ticking even in cutscenes and some of them can be quite lengthy. That and the game is also somewhat heavy on dialogue.

 

It's shame because it's the ultimate weapon for one of my favourite characters in Final Fantasy 9. And they just had to make getting it nigh impossible.


Edited by Norzan, 03 February 2017 - 09:23 PM.


#43 kurt91

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Posted 03 February 2017 - 10:56 PM

Uhh, did Satan design this game?

To be fair, the first two Golden Sun games are incredibly interconnected, and you need to transfer EVERY stat and value.

 

Imagine if you bought Final Fantasy VII, but each disc was a separate game. If the Memory Card system didn't let it read the save data from the previous game, you would need a hell of a password to contain all of the information regarding what levels all of your characters were at, their learned skills, their equipment, all of the items you were carrying as well as the quantities of each item, what Materia you had equipped as well as how much AP each of them had collected, which of the special NPC characters you spoke to that persist between both games, what answers you had given when asked certain questions in the storyline, etc.

 

The only way that the GBA would have been able to transfer that much data was via Link Cable, and not everybody had two separate GBA systems to do this with. The alternative was to store all of this information into a password, and input the password from one game into the other. The drawback was, that's a lot of information to encrypt into a single password and get everything across.

 

Golden Sun was an incredibly ambitious series back in the GBA days, and it was well known for how interconnected everything was. That's why it was such a major disappointment that the developers couldn't find a way to do something similar when Dark Dawn came out, and everybody had to finally start with the same clean slate.


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#44 thepsynergist

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Posted 03 February 2017 - 11:12 PM

In theory, it shouldn't have been a problem, because the DS had the ability to communicate with the GBA slot, in game.  Evidence of this is shown in the Pokemon DS games, where certain Pokemon would appear if you had its GBA counterpart in the DS while it was running.

 

It could have read save data from GS2 into GSDS, the argument was that, they way they made the storyline, it wouldn't make much sense importing all the djinn, items, and equipment.  I think it would have been a good way to incorporate side-quests, or have NPC's talk to you differently, or even how Issac treats his kid based on your answers you gave when you played the first 2 games.

 

They could have done something with it.


Edited by thepsynergist, 03 February 2017 - 11:12 PM.


#45 Cukeman

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Posted 05 February 2017 - 06:09 AM

Atelier Iris 3: You have a choice between the best game ending or a decent piece of gear to equip on a character. The devs creating this choice is a dick move.

 

Is that like, early in the game? (if so, ouch- that's worse)


Edited by Cukeman, 05 February 2017 - 06:10 AM.



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