So first of all, why would anyone want to help me or involve themselves into something they have no idea about. I agree, I'm simply asking because there may possibly be people on this website who are generous enough or find enjoyment out of group game projects. Please don't take this as advertisement or anything, as I'm looking for people who enjoy working on group projects. So let me lay out my proposal.
IDEA:
Firstly, the idea for the game is a "mash-up". Specifically, I'm taking custom edited sprites from spriters-resource.com and using them as the games graphics e.g. to start with, I've ripped Mario and Mario tiles to create the first level. I want to include a bunch of random games that everyone loves, especially: Zelda, Sonic, more Mario, Pokemon and whatever games I come across, or custom tiles that I think would fit this game. My clearest intentions for the games aim and reason are still a little foggy, but personally I need to dive right into a project to make progress. I usually plan and design intensively after a few test levels and further on. However, I do have a rough idea and it will go as such: The game will open with you being able to select a world (Mario world, Pokemon world, Zelda world etc.) and you can begin playing through the levels (I also want a story included in each world, nothing to in depth but something that will keep the player interested to progress). Finally, the last level will have the main boss of which ever game it comes from, or possibly a completely random boss. I want some RPG elements like being able to increase the amount of life you can have so you don't have to restart the world completely after x3 deaths. Being able to purchase a double jump feature which may be essential to some levels, weapons or whatever. Character development can always be a benefit in games if implemented correctly. I think the clearest way to describe my game without sounding like a rip-off, or too inspired from is: I wanna be the guy/I wanna be the boshy, without the ridiculous difficulty the game possesses, the randomness. I want to include how it uses so many different game sprites and tiles, but using that as a structure to create a game that has a story and reason to play.
GAME ENGINE:
The engine I am using for this game is Construct 2. I have a licence for it and I am quite good at using the engine, some tasks take me a while to figure out as a new problem I stumble upon can be a bit of a headache. It allows programming, but something I really like about it is the programming feature it includes, which is VERY powerful, flexible and easy to pick up. I learned this engine and Stencyl before learning programming and I believe the way the programming functions work in this game helps newcomers into understanding programming. I am sorry to anyone if this deters them since it is not ZC, but personally I feel better using a program I am VERY comfortable with rather than learning a new one. The game will all be a platformer, purely in 2D.
WHAT I'M ASKING FOR:
I'm not really asking for anything. I will take anyone who wants to get involved in this project. I assume a lot of people won't be able to directly work in the engine since it is not ZC and I imagine that is what everyone here uses. However an example of kinds of people that could help are: tile editors/tileset editors, graphic designers, testers, people who could work in the engine, people who play and give feedback and so forth. Really looking for everyone and anyone who have ideas or skills.
Thank you for reading my post. I think the main thing I will be hoping for is feedback and ideas. I am going to post a link of the first 5-6 hours of work I've put into the game (it's just the first level, which I don't plan for I start building and working on the games SIMPLEST mechanics). It's a representation of what I want the first level to look like and the overall Mario world. There are issues already that I am aware of that just require attention from me to fix such as: the jumps can be quite annoying, although every jump is possible, a double jump or easier jumps would be efficient. Not too sure how I am going to balance it since I do want the game to be somewhat difficult, but not to the point it's worth closing down and not playing. Finding that balance is rather hard, since I test the game so much I feel like my representation of balance is not as good as a new player since I know how to perform everything. Hitboxes, animations and so forth need to be cleaned up and some new animations for Mario need to be included (most importantly THE JUMP animations). Overall, I think for just fleshing out the first level, I've done OK and am rather happy with it. I hope you guys can at least play it and throw in some feedback.
LINK: http://leagueprogram.netne.net/
EDIT #1: ALSO MAJOR EDIT, ARROW KEYS TO MOVE, HOLD CONTROL TO SPRINT! Sprint jumps will give you more air time bro.
EDIT #2: Got some feedback from 2 people I know irl and they told me that the jumps are ridiculous. I find them really easy but maybe after so much testing, I've figured it out. Due to this, I hope anyone who has tried has not been irritated. I have updated the game with the ability to place 3 checkpoints wherever they want on the map. This should help with frustration due to dying high up resets you all the way to the beginning meaning it's just as hard to get back to the jump you are stuck on. (If for some reason you don't see it in the starting loading screen, press C to place a checkpoint.)
EDIT #3: Put in some sound effects, music, more animations (jump, duck, die, Koopa die) and cleaned up some stuff.
EDIT #4: Created the intro to the game, giving some story and back-bone to the game. Kind of just making it a more legit game rather than throwing you into Level 1.
Edited by LinkFan64_Reformed, 21 December 2016 - 01:56 PM.