Making a Zelda 3 esque quest with customized classic graphics. It will consist entirely of dungeons. I wanted to use hidden cellar tiles that hide an NPC with critical information below, but the Guy shows up on the actual dungeon room instead of below in the cave room. I'm sure this is a nooby question so I apologize, but I wouldn't ask if I could actually find the solution. And at this point I feel like I'm wasting time searching, so here I am. Thanks!
Making cave rooms in dungeons?
Started by
Wolfo
, Apr 14 2017 11:10 PM
2 replies to this topic
#1
Posted 14 April 2017 - 11:10 PM
#2
Posted 14 April 2017 - 11:32 PM
The option's somewhat buried, but if you go to your DMaps listing, open the level that you're working on, and go to the Flags tab, you'll see an option about halfway down that says "Special Rooms And Guys Are In Caves Only." Check the box next to that, and it'll move everybody underground. You have to do this every time you set up a new DMap, unless you use the DMap type "Overworld," then it's automatic.
#3
Posted 15 April 2017 - 01:21 AM
Alternatively, rather than using ZC's built in caves mechanic, you could create a separate room for the "cave" and warp the player to it. This ultimately gives you a lot more flexibility.
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