Jump to content

Photo

Dominion Rod Update Request


  • Please log in to reply
No replies to this topic

#1 idontknow8

idontknow8

    Senior

  • Members

Posted 11 May 2016 - 08:54 PM

So I love the idea of having the dominion rod in my quest. However, it doesn't quite do a lot, or at least as much as I'd like. Is it possible to add the following functions and arguments to the Dominion Statue script?

D4: Toggles walkability: If 0, Link passes through it like normal. If 1, Link can't pass through it. Therefore, if it's moving and Link runs into it, it has a "pushing" effect.
D5: Which LWeapon to spawn. If left at 0, it's nothing. If it's any other number, it's the corresponding number of the LWeapon and the stature will launch that weapon any time Link uses his sword and in the same direction Link is facing. You can make it fire swords, bombs, arrows, etc
D6: Damage of said LWeapon to enemies and Link
D7: If 0, nothing. If 1, it activates block trigger flags and stays on that space permanently, thereby voiding the dominion statue script). This makes it so you'd have to activate and move multiple statues onto multiple block triggers.

Edited by idontknow8, 11 May 2016 - 08:57 PM.



0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users