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[AutoGhost Request] Vigo/Mage Boss


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#1 Vivi (Floating)

Vivi (Floating)

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  • Real Name:David
  • Location:Venezuela, Bolivar

Posted 24 April 2016 - 11:12 PM

Good evening, PureZC. I am here to make a request for an Autoghost Boss for a quest I am currently working on and I have yet to release a demo of. What I want is a boss that behaves like Vigo Carpatian, the final boss from the Famicom game "New Ghostbusters 2", except it doesn't have to be so tall. (lol)


REFERENCES:

Boss in action: https://www.youtube....h?v=MhZWXI-63TU(0:35)

Sprites to be used (might make some new ones later, but this is just a reference): https://www.dropbox....talfos.png?dl=0


WHAT IT SHOULD DO:

Phase 1: At the beginning, it should take 3 seconds (180 frames) doing a flickering animation (a 4x4 combo cycling through the 4x4 sprite and blank tiles), before raising his hand and scythe to summon 4 fireballs in diagonal directions, which should stop at 60 pixels away from the boss. Then make the four fireballs orbit around him for 240 frames before retracting into the boss and disappearing. Then, the boss plays the scythe swing animation, shooting 4 spread fireballs at an angle of 100° to the right, and does this one more time, this time doing this action with the sprite horizontally flipped, and the shots go to the left. The process then repeats from the beginning. Each fireball deals damage equal to the W.Damage value in enemy editor (or could do a Damage value of 4). This phase is active when the boss has over 75% HP left.

Phase 2: Same as above, but now the boss starts moving to the left and right in a soft sine wave pattern, back and forth. He now shoots 3 spread fireballs aimed towards Link, the middle one stopping before Link for 120 frames and doing a Super Bomb explosion, which deals 12 W. Damage. This phase is active.when the boss has less than 75% HP left.

Phase 3: Same as above, but now all 3 fireballs do the Super Bomb explosion, and they explode when they make close contact with Link, at 1 pixel away from his collision box. This phase is active when.the boss has less than 50% HP left.

Phase 4: The boss disappears for 120 frames, then reappears above Link in a Z distance of 60 pixels, and after 60 frames, he sweeps down towards Link to slash at him, before fading out and repeating the process. Contact damage should be either tied to the Enemy Editor Damage Value, or could deal 8 damage. This phase is active when the boss has less than 25% HP left.

The boss makes a series of explosions once it hits 0% HP.

The boss is also weak to the sword and arrow only, and can have a different CSet of your preference per phase.


So, that's there to it. If anyone is willing to script this, I'd be glad to accept your help. Please, and thank you.

Edited by Vivi (Floating), 26 April 2016 - 02:11 PM.



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