I have to go somewhere , so I'll check out that script in a bit.
If scripting the "change to next combo in the combo list" is difficult, this script I have might (potentially) be a useful reference:
It's just... you asked for this to be global.
Flowers already change whenever they're struck. Normally, this is to the undercombo. To make it be anything else, the script has to know what that is. At an ffc level, we can store that via arguments. At a global level, it's a little more difficult.
I edited the script above because of a potential error that could occur.
Edit: Never mind. I thought of a way. This is theoretical, but reference the above script.
Edited by ywkls, 16 April 2016 - 09:32 PM.