Is there a script that can remove flash so Link don't flash when he takes damage or becomes invincible?
Remove Flash
#1
Posted 07 April 2016 - 10:58 AM
#2
Posted 07 April 2016 - 11:36 AM
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#3
Posted 07 April 2016 - 12:39 PM
Thanks, invisible link and draw combo was something Avataro suggested and we may consider. Right now I'll just settle for the broken Link flash.
Besides, I realized after that the custom bosses uses flash, so I'll need flash afterall.
#4
Posted 07 April 2016 - 12:52 PM
Can't you bypass flash by making the sprites 8-bit?
#5
Posted 07 April 2016 - 12:54 PM
No but seriously, palette cycling or flickering are the two options available in ZC. If you want a work around you could make the flashing palettes have the same palette as Link but..., uh, that's not a great usage of palettes.
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#6
Posted 07 April 2016 - 01:43 PM
Can't you bypass flash by making the sprites 8-bit?
Yes. This.
That's why I use the flicker rule- because 8-bit tiles/sprites don't flash.
Edited by Cukeman, 07 April 2016 - 01:45 PM.
#7
Posted 07 April 2016 - 05:15 PM
Can't you bypass flash by making the sprites 8-bit?
That affects use of rings as well.
#8
Posted 07 April 2016 - 05:57 PM
From what I understand, flashing doesn't modify CSet 6 but rather Link's CSet. On the other hand, Rings do modify CSet 6. Unless you are using colours outside of CSet 6 for Link, Rings will still change Link's palette in while his sprite does not flash in 8-bit.
Edited by Orithan, 07 April 2016 - 05:58 PM.
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#9
Posted 07 April 2016 - 07:17 PM
Yeah, rings will still alter CSet 6 in 8-bit mode, but flashing won't occur.
For the flashing sequence in the damage cycle, Link and enemy sprites actually move from CSets 6 to 7 to 8*, but none of the CSets are actually changing. Rings actually change CSet 6.
If you don't want rings to change CSet 6 for some reason, you can make the ring palettes identical to CSet 6.
*(unless they use 8-bit color)
Edited by Cukeman, 07 April 2016 - 07:25 PM.
#10
Posted 07 April 2016 - 07:27 PM
From what I understand, flashing doesn't modify CSet 6 but rather Link's CSet. On the other hand, Rings do modify CSet 6. Unless you are using colours outside of CSet 6 for Link, Rings will still change Link's palette in while his sprite does not flash in 8-bit.
I'll have to give this a try and see what happens.
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