An Eyeball Combo is a combo which changes to one of the 4 (or 8) frames in it’s tile page animation based on the position of Link relative to the combo’s coordinates. It is typically used as a combo that adjusts itself to face Link:
http://oi67.tinypic.com/29ckzv9.jpg
What I would like is to have a combo that changes to one of the 4 (or 8) combos (this combo plus the next 3 [or 7]) in the combo list based on the position of Link relative to the FFC’s X and Y coordinates (not the combo's coordinates). For clarity let's call this "mod-eye behavior".
And I would like the arguments to behave as follows:
D0: 0 for "4-Way", 1 for "8-Way A", 2 for "8-Way B"
D1: # of a combo that uses "mod-eye behavior"
D2: # of a combo that uses "mod-eye behavior"
D3: # of a combo that uses "mod-eye behavior"
D4: # of a combo that uses "mod-eye behavior"
D5: # of a combo that uses "mod-eye behavior"
D6: # of a combo that uses "mod-eye behavior"
D7: # of a combo that uses "mod-eye behavior"
So in effect, all the combos listed in D1-D7 would be changing in sync, all becoming their 3rd combo at the same time, all becoming their 6th combo at the same time, etc.
I’ve asked for 2 or 3 versions of this script in the past, but this script is much more precise about what I’m actually trying to accomplish. My previous requests weren’t really well-defined at all.
EDIT: The term "multi-size" in the thread title just refers to one of the many possible applications of this script.
Edited by Cukeman, 02 April 2016 - 07:09 AM.