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Enemies carrying over in warps?


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#1 Anthus

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Posted 16 December 2016 - 07:05 PM

Just to clarify, is there a way to do this? I thought that there was. I'm trying to make a total bullshit Ganon battle where timed warps are used to move to another screen with part of the floor falling out. The screens are set up, but I don't see a check box for "enemies carry over" but I'm probably missing it, or something. If not, I'll just have to scrap it, I guess, or think of something better. I don't want a script solution, as this is just supposed to be quick for a contest.

 

Thanks!



#2 Aevin

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Posted 16 December 2016 - 07:17 PM

I believe you're looking for "sprites carry over in warps" in the first tab of the screen data.


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#3 Anthus

Anthus

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Posted 16 December 2016 - 08:47 PM

Yes, that's it! Thank you, Aevin, for helping me realize the greatest of all evils!! You will be spared in my new world of evil.
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