Jump to content

Photo

Cant go to back to other screen.


  • Please log in to reply
2 replies to this topic

#1 Omega

Omega

    Yes

  • Members

Posted 08 December 2016 - 03:48 AM

So I've never been one to use nes dungeon mode due to it forcing you to walk two tiles up, until I realized insta warps can cancel that out. I have a dungeon that starts on screen 6b. When I go up one screen then to the screen left of that, it won't let me walk back to the other screen. There's no solid tiles in my way or on the next screen, and smart screen scrolling is not enabled. Not sure why... are I forced to only use screens I can check in on the dmap page?

Edit: figured it out.

Edited by Omega, 08 December 2016 - 04:01 AM.


#2 Lüt

Lüt

    Germanize

  • Members
  • Real Name:Steve
  • Location:Chicago

Posted 11 December 2016 - 02:07 PM

So I've never been one to use nes dungeon mode due to it forcing you to walk two tiles up,

Not that it may be relevant to you any more, but just for reference, how many tiles you walk up is determined by the room side's status as set in the F6 Select Door configuration. The default setting is "Wall," so if you start designing freeform, then you'll walk in 2 tiles from any given side because the default walls are 2 tiles thick. But if you change the room side's status from "Wall" to "Open," then you'll only walk in 1 tile from any given side because the default doorway is only 1 tile from the side. Even though I can't stand 2-tile walk-in on freeform layouts, I find 1-tile tolerable if necessary, so it's worth considering, especially if it saves you a lot of warp configurations.



#3 Omega

Omega

    Yes

  • Members

Posted 13 December 2016 - 08:06 AM

Not that it may be relevant to you any more, but just for reference, how many tiles you walk up is determined by the room side's status as set in the F6 Select Door configuration. The default setting is "Wall," so if you start designing freeform, then you'll walk in 2 tiles from any given side because the default walls are 2 tiles thick. But if you change the room side's status from "Wall" to "Open," then you'll only walk in 1 tile from any given side because the default doorway is only 1 tile from the side. Even though I can't stand 2-tile walk-in on freeform layouts, I find 1-tile tolerable if necessary, so it's worth considering, especially if it saves you a lot of warp configurations.

Good to know, thanks Steve. :)




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users