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#61 Colin

Colin

    Coblin the Goblin

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Posted 28 December 2009 - 01:32 AM

Odd helmet monster.

Please don't rip.

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#62 Colin

Colin

    Coblin the Goblin

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Posted 29 December 2009 - 10:22 AM

Same monster, now with arms.
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Please don't rip.

#63 Eddard McHorn Van-Schnuder

Eddard McHorn Van-Schnuder

    smash the bye button

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Posted 29 December 2009 - 10:42 AM

QUOTE(Nuvo @ Dec 29 2009, 04:22 PM) View Post
Same monster, now with arms.
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Please don't rip.
It's really neat. This new version is also a lot better perspective wise, seeing as you edited the shadows and stuff. Awesome stuff man!


#64 Alestance

Alestance

    Saint Alestance - Eliminator of the ZGP format

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Posted 02 January 2010 - 04:53 AM

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Just a random tree I drew. There are 10 colors. White, black, two shades of brown and 6 shades of green. I didn't draw it in ZC. Take if you like it, comment if you don't.

#65 Koh

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    Tamer Koh

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Posted 02 January 2010 - 07:46 AM

Pretty good; reminds me of the BS tree.

#66 Sheik

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Posted 02 January 2010 - 03:15 PM

Yep, it looks like a gale-tree for BS. Well, at least similar. I like it.

#67 Linkus

Linkus

    .

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Posted 06 January 2010 - 10:35 AM

Another dungeon set in progress. Or dungeon "sets", as this is really three-in-one when it comes to the walls.

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EDIT: The set has been released, which you can get HERE:
http://www.purezc.co...&...st&p=621711

#68 Sheik

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Posted 06 January 2010 - 11:37 AM

Reminds me a good bit of TP-Hyrule-Castle-Jail. They look really good to me.

#69 Mitchfork

Mitchfork

    no fun. not ever.

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Posted 06 January 2010 - 02:07 PM

I hope that progress goes well on these Linkus, because they'd be perfect for the quest I'm making with Plissken. I especially like the indents into the walls, but even without them it's a great set.

#70 Sheik

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Posted 06 January 2010 - 04:49 PM

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Work in progress. The forth one is clostest to the TMC one. If anyone wonderes, those are not DoR-sprite-palettes.

Edited by Sheik, 06 January 2010 - 04:49 PM.


#71 Lemon

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Posted 06 January 2010 - 07:39 PM

Linkus I really like your idea for floor pattern. I'll probably do something similar for something else. Walls are nifty too.

Edited by Lemon, 06 January 2010 - 07:39 PM.


#72 Bourkification

Bourkification

    Magus

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Posted 06 January 2010 - 08:36 PM

QUOTE(Linkus @ Jan 7 2010, 02:35 AM) View Post
Another dungeon set in progress. Or dungeon "sets", as this is really three-in-one when it comes to the walls.

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They are looking really good Linkus, keep it up because they are gonna be an excellent set. icon_thumbsup.gif

QUOTE(Sheik @ Jan 7 2010, 08:49 AM) View Post
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Work in progress. The forth one is clostest to the TMC one. If anyone wonderes, those are not DoR-sprite-palettes.

Wow those are quite good also! It's hard to fit such a bis sprite into a 16x16 tiles, so I think you did quite a good job. Maybe move the head up a little bit or change the face, coz it looks like he only has one eye.

#73 Sheik

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Posted 07 January 2010 - 07:57 AM

The 'eye' is actually the nose and TMC's original sprite had the eyes coverd by the ears. Also, I'll see what I can do about the placement of the head (because that botherd me too). And thanks.

#74 SpacemanDan

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Posted 10 January 2010 - 02:07 PM

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I took some tiles I found from Azure Dreams and recolored them for pure and edited them slightly. Feel free to use. icon_smile.gif The upper-most row aren't the original tiles, and it appears I forgot to include the first frame of the forward animation, but it's virtually there on the second row. Just some slight edits are needed. icon_wink.gif Sorry about that.

#75 SpikeReynolds

SpikeReynolds

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Posted 20 January 2010 - 11:20 AM

IPB Image I just thought you guys would like to see some stuff going on in QftT. You've probably already seen most of this before.

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Enlarged to show sexiness.

It's all 8-bit and in custom palettes, but if you wanna go through the ass-pain of ripping them, go on ahead. I plan on releasing this set anyway.

Edited by Fausch, 20 January 2010 - 11:22 AM.

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