Do you mean to have different lots of footprint animations?
Because that would be easy, yes
If you want to draw me some, I'll script it up sometime.
Snow Combo
Started by
Joe123
, Oct 21 2007 06:22 AM
20 replies to this topic
#16
Posted 25 October 2007 - 07:17 AM
#17
Posted 25 October 2007 - 08:43 AM
When I get home, I'll make you some.
#18
Posted 29 October 2007 - 09:08 AM
I didn't know coming home taked that long.
Though, great thought of and nice scripting. Still, I'm not very sure how to set this up.
For example: Where do you attach this too? By pressing Q 2 times at a Left Statue(or any other combo)?
Though, great thought of and nice scripting. Still, I'm not very sure how to set this up.
For example: Where do you attach this too? By pressing Q 2 times at a Left Statue(or any other combo)?
#19
Posted 29 October 2007 - 11:32 AM
Right well. First I'll explain how to set up scripting incase you don't know how, sorry if this is a little patronising but I can't understand which bit you don't get.
First, open notepad. Put as the top line of the document ' import "std.zh" '
Then, leave a line and copy the whole script from within the code box at the AGN showcase.
Go to Zquest, and go to Tools->Scripts->Compile Zscript
Click 'Import', then select the file
Then click 'Compile'.
'Snow Combo' should come up on the right hand sife of the FFC script box. Select it, and press the left arrow.
then press OK.
Go to the screen you want to have snow on, and set it to an FFC on that screen (making sure to give it a combo greater than 0)
End of 'How to set up scripting'
On that screen, set all the combos that you want to be 'snow' to 'Left Statue' combos. That's about it really.
The stuff about pressing Q was how to get up a combo's ID number incase you want to change the combo that 'Snow' uses from 'Left Statue' to something else.
Obviously it requires a little more set-up (ie telling it what footprint tiles to use) but I did explain that in the first post and I'm not planning on doing it again
First, open notepad. Put as the top line of the document ' import "std.zh" '
Then, leave a line and copy the whole script from within the code box at the AGN showcase.
Go to Zquest, and go to Tools->Scripts->Compile Zscript
Click 'Import', then select the file
Then click 'Compile'.
'Snow Combo' should come up on the right hand sife of the FFC script box. Select it, and press the left arrow.
then press OK.
Go to the screen you want to have snow on, and set it to an FFC on that screen (making sure to give it a combo greater than 0)
End of 'How to set up scripting'
On that screen, set all the combos that you want to be 'snow' to 'Left Statue' combos. That's about it really.
The stuff about pressing Q was how to get up a combo's ID number incase you want to change the combo that 'Snow' uses from 'Left Statue' to something else.
Obviously it requires a little more set-up (ie telling it what footprint tiles to use) but I did explain that in the first post and I'm not planning on doing it again
#20
Posted 29 October 2007 - 03:24 PM
A, thank you.
I'll try it and see if I like it.
And if it works, I'll use it in my desert too.
I'll try it and see if I like it.
And if it works, I'll use it in my desert too.
#21
Posted 29 October 2007 - 03:44 PM
It most certainly does work thankyou very much
However yeah, it should be good for deserts and the like also
However yeah, it should be good for deserts and the like also
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