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Passwording script


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#1 andrewmcd1

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Posted 10 April 2007 - 09:50 AM

QUOTE
QUOTE(Andrewmcd1)
had an Idea earlier, but ther were no Developers in #Purezc, so I'm PM'ing you it.


would it be possible to have a quest rule that lets you link quests through passwords (like in OoA and OoS), letting you take items earned from quest 1 and taking them to quest 2 as if 2 was a continuation of 1?

QUOTE(koopa)
At the moment it's not possible to transfer items between quests, what is possible is to make two quests in one quest file and have a quest select screen at the start, you could then use scripts to control which items you can take over between quests (or just let players play the second quest only after they've completed the first). I don't think it'll be easy to make items transferrable between different quest files.

As to passwords, you could have a room display a password string in one quest and have a scripted room in the next where you can enter a password and if it matches you get some items - that's already possible, just relies heavily on scripting.


So would anyone be able to make scripts that do any of the things that I or koopa described?

#2 Beefster

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Posted 10 April 2007 - 07:30 PM

I could... If ZScript had arrays. Once it does, I could have a password maker/reader. The only problem would be the password enterer. :/

#3 Revfan9

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Posted 10 April 2007 - 09:55 PM

Well, even without arrays, it's perfectly possible to do, actually. You would just have to record the x/y positions and read from that instead of an array. However, that would take quite a bit of effort, and effort I'm not willing to do icon_razz.gif

#4 Limzo

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Posted 11 April 2007 - 02:56 AM

QUOTE(Revfan9 @ Apr 11 2007, 03:55 AM) View Post
Well, even without arrays, it's perfectly possible to do, actually. You would just have to record the x/y positions and read from that instead of an array. However, that would take quite a bit of effort, and effort I'm not willing to do icon_razz.gif

Oh God, how can you even think about trying to do this without arrays?


#5 Koopa

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Posted 26 April 2007 - 01:02 PM

You could simulate an array, I guess, by having a bunch of combos on an inaccessible screen and using their type fields as data fields. It's not a nice solution though.

#6 Revfan9

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Posted 26 April 2007 - 02:23 PM

Yeah. Twould require a lot of work and a rather loooooong script (especially in Zasm), for something so simple...


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