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[Tileset Announcement] LoZ - Parallel Worlds Tileset


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#16 Xenix

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Posted 18 September 2012 - 03:26 PM

Yeah sure! There can be some bonus walls. Also, this will be a scripted set with things like jump-down cliffs and liftable rocks and such.

Edited by Sepulcher, 18 September 2012 - 03:29 PM.


#17 Jenny

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Posted 18 September 2012 - 03:28 PM

Awesome! Then people don't have to go through the trouble of setting up some of the more complicated scripts! icon_smile.gif

#18 Xenix

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Posted 18 September 2012 - 03:29 PM

That's why I'm doing it. icon_smile.gif

Also, I am using a script that swaps A and B so you use items with A and swing your sword with B without enabling A button item selection.

#19 Xenix

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Posted 18 September 2012 - 06:41 PM

VERY EARLY WORK IN PROGRESS:
IPB Image

#20 -DuCkTApE-

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Posted 18 November 2012 - 06:34 PM

Anything new?


#21 Yapollo

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Posted 18 November 2012 - 06:46 PM

I like the look of the sprites and the combo design. It looks like a real promising tileset, especially with DoR palettes, which will be a good invitation for people to go in and customize and make their own tiles (and palettes even) given the easy-to-use nature of DoR.

I can genuinely say that I am looking forward to it, keep up the good work.

#22 Xenix

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Posted 19 November 2012 - 08:39 AM

Nothing new right now as all attention has shifted to Oracle of Awakening. I'll get back to this when I have the time.

Also, thanks for the comments Yapollo! Really appreciate that man. icon_smile.gif

#23 Sheik

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Posted 19 November 2012 - 02:42 PM

QUOTE(Sepulcher @ Sep 19 2012, 12:41 AM) View Post

VERY EARLY WORK IN PROGRESS:
IPB Image

This right here looks like something Nitendo would've came up with back in the day. I know that the tiles are from aLttP, what I mean is the general layout and whatnot. I know it's simple, but it also looks very effective. I like it quite a bit.

#24 Xenix

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Posted 19 November 2012 - 02:48 PM

QUOTE(Sheik @ Nov 19 2012, 04:42 PM) View Post

This right here looks like something Nitendo would've came up with back in the day. I know that the tiles are from aLttP, what I mean is the general layout and whatnot. I know it's simple, but it also looks very effective. I like it quite a bit.

Thanks Sheik. icon_smile.gif Also, it's funny you mention the subscreen. That's one of the things I will work on first when I resume work on this. icon_biggrin.gif

#25 Xenix

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Posted 22 February 2013 - 10:48 PM

I just wanted to make an announcement that this tileset is not dead. It was on a hiatus so I could work on Oracle of Awakening. I am using a combination of BSNES and SNES9X to help get the sprites accurately. Updates will come.

Edited by Jared, 23 February 2013 - 01:43 AM.


#26 Anthus

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Posted 23 February 2013 - 02:02 AM

This looks pretty amazing. I think having tilesets with scripts pre-loaded into them is a good idea too. I am loving the mountain tiles. I was never a fan of PW's Link sprite but it's not bad.

This looks very really good though. It's nice to see a fresh, competent tileset on the scene. (I realize this thread is old, but I just not saw it icon_razz.gif)

#27 Xenix

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Posted 23 February 2013 - 03:18 AM

Thanks man. icon_smile.gif I'm glad you like it. icon_biggrin.gif I hope to get loads of work done while I have time. icon_wink.gif

#28 Shane

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Posted 23 February 2013 - 03:36 AM

No rush needed, remember take your time and have fun. That's the main goal for anyone developing stuff in Zelda Classic. icon_smile.gif

#29 Xenix

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Posted 23 February 2013 - 04:28 AM

Yeah, I hear ya. Thanks Shane. icon_smile.gif

#30 Omega

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Posted 23 February 2013 - 04:44 AM

Nice work, I'd love to create a quest with something like this! When it get's finished that is! icon_smile.gif

Edited by Franky, 23 February 2013 - 04:45 AM.



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