Edited by Sepulcher, 18 September 2012 - 03:29 PM.
[Tileset Announcement] LoZ - Parallel Worlds Tileset
#16
Posted 18 September 2012 - 03:26 PM
#17
Posted 18 September 2012 - 03:28 PM
#18
Posted 18 September 2012 - 03:29 PM
Also, I am using a script that swaps A and B so you use items with A and swing your sword with B without enabling A button item selection.
#19
Posted 18 September 2012 - 06:41 PM
#20
Posted 18 November 2012 - 06:34 PM
#21
Posted 18 November 2012 - 06:46 PM
I can genuinely say that I am looking forward to it, keep up the good work.
#22
Posted 19 November 2012 - 08:39 AM
Also, thanks for the comments Yapollo! Really appreciate that man.
#23
Posted 19 November 2012 - 02:42 PM
VERY EARLY WORK IN PROGRESS:
This right here looks like something Nitendo would've came up with back in the day. I know that the tiles are from aLttP, what I mean is the general layout and whatnot. I know it's simple, but it also looks very effective. I like it quite a bit.
#24
Posted 19 November 2012 - 02:48 PM
This right here looks like something Nitendo would've came up with back in the day. I know that the tiles are from aLttP, what I mean is the general layout and whatnot. I know it's simple, but it also looks very effective. I like it quite a bit.
Thanks Sheik. Also, it's funny you mention the subscreen. That's one of the things I will work on first when I resume work on this.
#25
Posted 22 February 2013 - 10:48 PM
Edited by Jared, 23 February 2013 - 01:43 AM.
#26
Posted 23 February 2013 - 02:02 AM
This looks very really good though. It's nice to see a fresh, competent tileset on the scene. (I realize this thread is old, but I just not saw it )
#27
Posted 23 February 2013 - 03:18 AM
#28
Posted 23 February 2013 - 03:36 AM
#29
Posted 23 February 2013 - 04:28 AM
#30
Posted 23 February 2013 - 04:44 AM
Edited by Franky, 23 February 2013 - 04:45 AM.
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